I need a Doodad that CANNOT be shot through, that the units literally be face to face or whatnot before they can shoot... having a cliff between Ghost#1 and Ghost#2 and them being able to shoot through(threw?) the cliff is just stupid. However, I need it to affect "straight" shots only, IE machine guns and whatnot. I have an idea for Artillery unit/ability that shoots up into the air and then the missile comes back down, like a mortar, over the cliffs. Not like a nuke, I'm having(or hope) to have my missile leave the unit, go up, then come back down)
Is there anyway of making one? I can't seem to figure it out, or if it's even possible.
And oh ya, it would have to work with most abilities too! (no Psi Storming through cliffs, although I won't have Psi Storm in my map)
It's probably possible, maybe not in the way described. But I mean, maybe there's a way to make a doodad make it so you can't attack an enemy on the other side. Like your unit simply wont attack. The galaxy editor is a pretty robust editor, and I have yet to see something as "impossible" unless Blizzard specifically designed it to be impossible.
if I lower the units visibility, but keep their weapon longer range, it won't work if they have a spotter... still be able to shoot through walls.
if I lower the weapon range, I would have to do it for all units... and that's not exactly viable for my tank units. I want tanks to be sitting farther back, but still require line of sight to shoot... if I have a spotter currently, tank can shoot through up to 2 walls depending on wall placement / width, you know?
if I lower the units visibility, but keep their weapon longer range, it won't work if they have a spotter... still be able to shoot through walls.
if I lower the weapon range, I would have to do it for all units... and that's not exactly viable for my tank units. I want tanks to be sitting farther back, but still require line of sight to shoot... if I have a spotter currently, tank can shoot through up to 2 walls depending on wall placement / width, you know?
Hence why I said "Not viable" lol
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I need a Doodad that CANNOT be shot through, that the units literally be face to face or whatnot before they can shoot... having a cliff between Ghost#1 and Ghost#2 and them being able to shoot through(threw?) the cliff is just stupid. However, I need it to affect "straight" shots only, IE machine guns and whatnot. I have an idea for Artillery unit/ability that shoots up into the air and then the missile comes back down, like a mortar, over the cliffs. Not like a nuke, I'm having(or hope) to have my missile leave the unit, go up, then come back down)
Is there anyway of making one? I can't seem to figure it out, or if it's even possible.
And oh ya, it would have to work with most abilities too! (no Psi Storming through cliffs, although I won't have Psi Storm in my map)
@BorgDragon: Go
Bumpy Bump. Anyone??
@BorgDragon: Go
Final Bump. This is a MUST for my map... I'm not continuing ANY work or anything until I can get this done.
I think it's pretty much impossible. :S
It's probably possible, maybe not in the way described. But I mean, maybe there's a way to make a doodad make it so you can't attack an enemy on the other side. Like your unit simply wont attack. The galaxy editor is a pretty robust editor, and I have yet to see something as "impossible" unless Blizzard specifically designed it to be impossible.
only thing i can think of is lowering the units visibility :S
editr: or range
That's not exactly viable unfortunately.
@Colt556: Go
if I lower the units visibility, but keep their weapon longer range, it won't work if they have a spotter... still be able to shoot through walls.
if I lower the weapon range, I would have to do it for all units... and that's not exactly viable for my tank units. I want tanks to be sitting farther back, but still require line of sight to shoot... if I have a spotter currently, tank can shoot through up to 2 walls depending on wall placement / width, you know?
Hence why I said "Not viable" lol