I was recently advised that rather than using triggers to look for specific unit deaths, that I apply a behavior, with Fatal -> Handle -> dummy effect, and run a trigger off that effect.
However, I think this is only triggering when the unit takes fatal damage, and I also need the effect to occur when the trigger Kill Unit is applied. Can anyone help?
I'm also having an issue where the trigger for the dummy effect seems to be firing more than once per unit death in some cases, and at other times (especially when many units die at one, eg: nuke), its not firing at all =S
Might there be a reason for this? I'm using a damage effect as my dummy effect, but should I be using a different type?
The trigger event I'm using is
Environment - Effect Used(Any Player, Racing Unit)
I was recently advised that rather than using triggers to look for specific unit deaths, that I apply a behavior, with Fatal -> Handle -> dummy effect, and run a trigger off that effect.
However, I think this is only triggering when the unit takes fatal damage, and I also need the effect to occur when the trigger Kill Unit is applied. Can anyone help?
Replace Kill Unit with Damage Unit by 999999999999 ;)
@Kueken531: Go
Lol that would be the backup plan, but is there no more elegant way to do so? Some way I can modify the behaviour or effect?
I'm also having an issue where the trigger for the dummy effect seems to be firing more than once per unit death in some cases, and at other times (especially when many units die at one, eg: nuke), its not firing at all =S
Might there be a reason for this? I'm using a damage effect as my dummy effect, but should I be using a different type?
The trigger event I'm using is
Environment - Effect Used(Any Player, Racing Unit)
Where Racing Unit is the dummy effect