So you can use a Range actor to show the range of a targetted ability when you go to use it. This seems to work fine, until you have a multi-leveled ability and set different ranges for each level.
Basically the abilitiy works with the correct range, but the range actor always displays the level 1 range, even if your ability is level 2.
I was thinking I could get around this by creating two separate range actors and use a Unit Ability level validator - but these don't appear to exist.
Does anyone know if this is a bug, or if there is a workaround etc?
So you can use a Range actor to show the range of a targetted ability when you go to use it. This seems to work fine, until you have a multi-leveled ability and set different ranges for each level.
Basically the abilitiy works with the correct range, but the range actor always displays the level 1 range, even if your ability is level 2.
I was thinking I could get around this by creating two separate range actors and use a Unit Ability level validator - but these don't appear to exist.
Does anyone know if this is a bug, or if there is a workaround etc?
Thanks
There are Unit Ability Level requirements, and afaik you can set validators to check for requirements.
Hmm okay, thanks will look into it.