Anybody know what effects were used for Blizzard Dota's "level up" and "hero death" effects? The effects are shown at the very beginning of this clip.
Also, does anyone know an easier way to preview effects (aside from testing the map)?
I wanna recreate those effects in my map. I know how to use triggers to create a "level up" effect (it's easy), just don't know what effects Blizzard used.
Gonna go with Eiviyn on this. They're likely custom assests, though if someone does find them, or even something similar, please share with the rest of us.
One is a splice of the Feedback Impact effect and the 2nd (yellow) uses another similar one like a warp-in or something + the kerrigan razor swarm ability. I've made some abilities that look nothing like the originals doing a similar technique of splicing multiple actors together to create composite effects like that.
At least thast what I gathered...or they edited those models slightly or made extra particle effects.
I agree, Mephs. The "level up" ability contains a part of the Feedback Impact effect. The best "level up" effect I could find is the Recalled Impact effect. It's a Protoss effect. However, I didn't check out all the effects in the game 'cause it was taking too long to do so.
The Feedback Impact model is probably the coolest effect in the db to toy with. You can use it in so many different things and every one of them will look different. Check out some of the abilities in my map (Left 2 Die currently on p2 US server), and you'll probably see some examples of how you can splice multiple actors together to make a cool looking effect.
Namely check out Rush's Repel ability and also the Nuke effect. It combines about 4 different explosion actors to make a unique looking nuke ability.
I played your map, Mephs. I chose Rory, though. 'Cause he looked cool! I saw some of the special effects, and they were nice!
You and your friends developed Left 2 Die before Blizzard! Cool. About your map, I love the presentation. I like the pictures, the font, the graphic-user interface and the dark, spooky atmosphere of the map. Left 2 Die has the best presentation in a map that I've seen.
However, I think the controls could be improved. I'd prefer to control my hero using regular Starcraft 2 controls. I had a hard time controlling my hero, died often and couldn't help my teammates. Also, I recommend changing the unit names to the original Starcraft names. Generally, I feel changing things such as the controls and the unit names makes the game harder to pick up. Also, having to wait for 60 seconds and read small text at the start of the map is not the best way to start the game, in my opinion. After waiting for the map to load, I felt like just jumping into the game.
I did like the fact that you used Rory, Nova, and Zeratul. I haven't played any maps that used those models. The concept, theme and presentation of the map are really well-executed. The gameplay experience could be improved.
Anybody know what effects were used for Blizzard Dota's "level up" and "hero death" effects? The effects are shown at the very beginning of this clip.
Also, does anyone know an easier way to preview effects (aside from testing the map)?
I wanna recreate those effects in my map. I know how to use triggers to create a "level up" effect (it's easy), just don't know what effects Blizzard used.
I'd wager that those are custom graphics that will ship with whatever patch the new Blizzard maps are released in.
Gonna go with Eiviyn on this. They're likely custom assests, though if someone does find them, or even something similar, please share with the rest of us.
@Wolf1322: Go
One is a splice of the Feedback Impact effect and the 2nd (yellow) uses another similar one like a warp-in or something + the kerrigan razor swarm ability. I've made some abilities that look nothing like the originals doing a similar technique of splicing multiple actors together to create composite effects like that.
At least thast what I gathered...or they edited those models slightly or made extra particle effects.
I agree, Mephs. The "level up" ability contains a part of the Feedback Impact effect. The best "level up" effect I could find is the Recalled Impact effect. It's a Protoss effect. However, I didn't check out all the effects in the game 'cause it was taking too long to do so.
@Marikh7: Go
The Feedback Impact model is probably the coolest effect in the db to toy with. You can use it in so many different things and every one of them will look different. Check out some of the abilities in my map (Left 2 Die currently on p2 US server), and you'll probably see some examples of how you can splice multiple actors together to make a cool looking effect.
Namely check out Rush's Repel ability and also the Nuke effect. It combines about 4 different explosion actors to make a unique looking nuke ability.
@Mephs: Go
I played your map, Mephs. I chose Rory, though. 'Cause he looked cool! I saw some of the special effects, and they were nice!
You and your friends developed Left 2 Die before Blizzard! Cool. About your map, I love the presentation. I like the pictures, the font, the graphic-user interface and the dark, spooky atmosphere of the map. Left 2 Die has the best presentation in a map that I've seen.
However, I think the controls could be improved. I'd prefer to control my hero using regular Starcraft 2 controls. I had a hard time controlling my hero, died often and couldn't help my teammates. Also, I recommend changing the unit names to the original Starcraft names. Generally, I feel changing things such as the controls and the unit names makes the game harder to pick up. Also, having to wait for 60 seconds and read small text at the start of the map is not the best way to start the game, in my opinion. After waiting for the map to load, I felt like just jumping into the game.
I did like the fact that you used Rory, Nova, and Zeratul. I haven't played any maps that used those models. The concept, theme and presentation of the map are really well-executed. The gameplay experience could be improved.