I was looking through the forums and was surprised to find that noone has asked regarding the strange behavior of the Zhakul'Das Library model when it assumes its 'disk' form. Is the solution just completely obvious, or is no one really concerned?
The problem I'm speaking of is that when you tell the Zhakul'Das Library model to "lower", it's selection radius decreases immensely for no reason. I need help.
I think (don't remember where) but I was scrolling around in actors and I think there was a radius and a select radius in there. I believe if you scale that select radius up, it may fix your issue. If not this issue may have to do with the model and I'm not fluent with that section.
Does the problem revert when changing back? A possible work around would be that on morph it swaps the actor with one that uses a model with a larger selection radius.
I've tried increasing the selection radius on the model, but it doesn't help. I've even just used the supply depot as a very brief test where the 'lowered' supply depot is the 'lowered' zhakul'das library, and the 'raised' supply depot is the raised library, but used all other stats, including the supply depot model info. Soooo I think it's the model; that makes sense. However... GSL Bel'Shir Beach has a lowered one that works perfectly. The map is also protected and not available for download. That REEEAAALLY irritates me haha
I tried following that tutorial, but I got completely lost when he asked me to open that folder using the MPQ editor. It would just look inside of the folder that I was trying to open.
I was looking through the forums and was surprised to find that noone has asked regarding the strange behavior of the Zhakul'Das Library model when it assumes its 'disk' form. Is the solution just completely obvious, or is no one really concerned? The problem I'm speaking of is that when you tell the Zhakul'Das Library model to "lower", it's selection radius decreases immensely for no reason. I need help.
I think (don't remember where) but I was scrolling around in actors and I think there was a radius and a select radius in there. I believe if you scale that select radius up, it may fix your issue. If not this issue may have to do with the model and I'm not fluent with that section.
Does the problem revert when changing back? A possible work around would be that on morph it swaps the actor with one that uses a model with a larger selection radius.
@yukaboy: Go
You are thinking of the field under the Models data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've tried increasing the selection radius on the model, but it doesn't help. I've even just used the supply depot as a very brief test where the 'lowered' supply depot is the 'lowered' zhakul'das library, and the 'raised' supply depot is the raised library, but used all other stats, including the supply depot model info. Soooo I think it's the model; that makes sense. However... GSL Bel'Shir Beach has a lowered one that works perfectly. The map is also protected and not available for download. That REEEAAALLY irritates me haha
@Zetal: I worked on it some time ago. I'll check if I fixed it and tell you what I changed.
If you need to open a protected map use this tutorial:
http://www.sc2mapster.com/forums/resources/tutorials/20810-file-reading-extract-data-from-downloaded-maps/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I tried following that tutorial, but I got completely lost when he asked me to open that folder using the MPQ editor. It would just look inside of the folder that I was trying to open.
Just thought I would state for anyone else having this problem that it can be solved by changing the Physics Type of the model to 'Never'.
Good work for solving it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hey Zetal, thanks. I created the icons and wireframe for the library I can send you later.