I do believe that if you change the units footprint to say 1x1 it should do that job. You might have to change the actor size too if you dont want units running thru corners of your building
WHen i use "lower" ability it moves a bit, and then when i use "raise" it gives error that coudlnt reach unit. And there is this shadow problem - but thats not the priority problem tho :S WHy does it moves like that and bugs?
edit:
i have reversed the scaling and the problem with misplacement still occurs, so i believe its related with the footprints, not the scale :)
edit2:
ok found the bug. I have forgot to change the supply depot (lowered)'s footprints to also be 1x1. That would be 1x1 underground, inseatd of original 2x2 underground when the raised supply depot had 1x1 :)
edi3:
no idea atm how to get rid of the shadow tho...
Hey. I have searched a bit but found only a topic with a guy that crushed his editor so i thought i will ask how to do it properly. :D
Im looking for a way to change supply depot's size to take not 2x2 grid square but 1x1 square. How should i do that?
Thanks in advance.
@Azzaaer: Go
There must be some way...
edit: ok found it - in the supply depot i had to change the 2 "footprint" positions to 1x1.
I do believe that if you change the units footprint to say 1x1 it should do that job. You might have to change the actor size too if you dont want units running thru corners of your building
@Ruzial: Go
hmm... I have changed the scale in the "art" section of the actor to 0.5 and thats what im getting:
http://img824.imageshack.us/img824/2443/1x1m.jpg
WHen i use "lower" ability it moves a bit, and then when i use "raise" it gives error that coudlnt reach unit. And there is this shadow problem - but thats not the priority problem tho :S WHy does it moves like that and bugs?
edit: i have reversed the scaling and the problem with misplacement still occurs, so i believe its related with the footprints, not the scale :)
edit2: ok found the bug. I have forgot to change the supply depot (lowered)'s footprints to also be 1x1. That would be 1x1 underground, inseatd of original 2x2 underground when the raised supply depot had 1x1 :)
edi3: no idea atm how to get rid of the shadow tho...
@Azzaaer: Go
DOes anyone know how to disable this ugly shadow? Neither model, nor actor scale have any influence on the size of this ugly big shadow on the floor.
@Azzaaer: Go
Bumping in hope someone will know how to scale or disable this ugly shadow.
@muniek:
The model that causing the "shadow" is the Supply Depot Splat model. Scaling this model (both minimum and maximum) will change the "shadow".