I've created a complex boundary system to denote territory owned by different players.
Initially I used the Korhal Flag model, adapted to show player colours. But, the flags all 'waved' synchronously, and even with judicious scaling they cluttered the map too much.
I eventually settled on using the ShapeSphere model. I have made it so the model hovers slightly off the ground, yet, this causes it to cast shadows and reflect in the water (boundaries in coastal areas).
Is there a way to disable Reflections and Shadows for an actor/model? I can't seem to find a flag or field for it (maybe it's 4am and I'm blind! Who knows!)
Hey!
I've created a complex boundary system to denote territory owned by different players.
Initially I used the Korhal Flag model, adapted to show player colours. But, the flags all 'waved' synchronously, and even with judicious scaling they cluttered the map too much.
I eventually settled on using the ShapeSphere model. I have made it so the model hovers slightly off the ground, yet, this causes it to cast shadows and reflect in the water (boundaries in coastal areas).
Is there a way to disable Reflections and Shadows for an actor/model? I can't seem to find a flag or field for it (maybe it's 4am and I'm blind! Who knows!)
Thanks!
Bump. I too would greatly appreciate a way to disable actor/model receive or cast shadows.