Theres a behaviour, and a attribute, and another behaviour that all scales damage (or fractors damage)
The damage is originally 20, and is modified with 10%, 5% and 100%.
The damage the game should show is (20)x1.1x1.05x2 = 46,2
But is in reality; according to the game 43,1
Is there any way to make the actual damage show up in the weapon modifier?
Is there any way to have actual multiplication instead of additive adding of scaling damage?
Right now it says (+23,1), but in reality, if multpliying the damage,it should show (+26,2)
I don't think its possible to keep multiplying the scaled damage value. Of course what happens now is that you have 20 * 2.15 = 43, where 2.15 is the sum of all the scales, and since this is a more or less engrained method of mathematical evaluation, it probably cannot be changed to yield 20 * 2.00 * 1.05 * 1.10. One thing though, that does allow this, is actually the upgrades it seems. I believe the multiplication that the upgrades apply is in fact the same thing that you want. Perhaps there is some cheat way you could implement the upgrades to do that, but right now I don't know how that would work.
Is there any way to change the additative damage fraction to multiplicative?
Theres a behaviour, and a attribute, and another behaviour that all scales damage (or fractors damage)
The damage is originally 20, and is modified with 10%, 5% and 100%.
The damage the game should show is (20)x1.1x1.05x2 = 46,2 But is in reality; according to the game 43,1
Is there any way to make the actual damage show up in the weapon modifier? Is there any way to have actual multiplication instead of additive adding of scaling damage?
Right now it says (+23,1), but in reality, if multpliying the damage,it should show (+26,2)
I don't think its possible to keep multiplying the scaled damage value. Of course what happens now is that you have 20 * 2.15 = 43, where 2.15 is the sum of all the scales, and since this is a more or less engrained method of mathematical evaluation, it probably cannot be changed to yield 20 * 2.00 * 1.05 * 1.10. One thing though, that does allow this, is actually the upgrades it seems. I believe the multiplication that the upgrades apply is in fact the same thing that you want. Perhaps there is some cheat way you could implement the upgrades to do that, but right now I don't know how that would work.
@AlphaTiberius: Go
Thank you for your answer. :)