A question how do you create an effect once it detects a certain effect (Giving it Invulnerability and Regeneration :) ), Like I mean using Valerian02 and Orbital Scanner behaviors.
I was trying to dig out on how to detect an Effect through a Behavior or Effects+ like Strygwyrs Bloodthirst.
Not everyone knows Dota and all the spells of the heroes. And even though I know that particular spell, I still have no idea, what exactly you want to do. Could you describe, what exactly your spell should do?
For everyone: "Strygwyr's Bloodthirst" refers to a passive ability, which is only active, if there is an enemy hero below a certain HP threshold within an area of the caster. It grants movement speed and an armor bonus while active.
So based on that, I assume you are trying to create a similar spell, which is only active, if a specific condition is fulfilled?
If this helps you, I would replicate the "Bloodthirst" ability by adding a permanent behavior to the hero, which uses a Disable Validator of type Enumerate Area. There you can define an area, which will be searched, you can define search filters, so it will only consider enemies and heroic units, and you can check for another validator, which would be a unit property check, if its HP is below the threshold.
A question how do you create an effect once it detects a certain effect (Giving it Invulnerability and Regeneration :) ), Like I mean using Valerian02 and Orbital Scanner behaviors.
While I was browsing the forums yesterday I saw this, http://www.sc2mapster.com/forums/development/data/54068-cone-of-vision-solved/#p8
gtg to School.
PM or reply, Waiting..
Thanks!
Still gonna continue my Moba project tho.
You need a damage response buff set to only work for a specific Damage effect that is a dummy doing 0 damage.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks for the Damage Response Field _ I checked Handle, through Valerian02 which uses an Effect through an Effect.
@Trieva: Go
I was trying to dig out on how to detect an Effect through a Behavior or Effects+ like Strygwyrs Bloodthirst.
Not everyone knows Dota and all the spells of the heroes. And even though I know that particular spell, I still have no idea, what exactly you want to do. Could you describe, what exactly your spell should do?
For everyone: "Strygwyr's Bloodthirst" refers to a passive ability, which is only active, if there is an enemy hero below a certain HP threshold within an area of the caster. It grants movement speed and an armor bonus while active.
So based on that, I assume you are trying to create a similar spell, which is only active, if a specific condition is fulfilled?
If this helps you, I would replicate the "Bloodthirst" ability by adding a permanent behavior to the hero, which uses a Disable Validator of type Enumerate Area. There you can define an area, which will be searched, you can define search filters, so it will only consider enemies and heroic units, and you can check for another validator, which would be a unit property check, if its HP is below the threshold.
@Kueken531: Go
Thanks!