If I want one specific unit not to be detected through the radar effect of the Sensor Tower, do I had a validator to the unit or the tower? What would said validator look like?
The easiest way to do this would be to give the specific unit a behavior, named something like "Sensor Immune", that doesn't actually do anything. Then have a Behavior Count validator, with the "Sensor Immune" validator, and a value of one. Then put that validator in the search effect of the Sensor Tower.
The easiest way to do this would be to give the specific unit a behavior, named something like "Sensor Immune", that doesn't actually do anything. Then have a Behavior Count validator, with the "Sensor Immune" validator, and a value of one. Then put that validator in the search effect of the Sensor Tower.
Sounds good, except the sensor tower doesn't use a search effect. It is a hardcoded behavior field, which defines a radar range.
I thought there was an "un_able" flag that might fit. I'd have to check.
A possible workaround, if you're only working with two teams, would be to add a behavior to the unit which causes it to be "cloaked" and "buried" and is disabled by a validator whenever an enemy unit is in visual range.
"Unradarable" is the flag I had in mind. It looks like it's an option in behavior modifications, but not unit modifications. It might just be an alternative way of saying "Not on radar", but it would probably be worth it to try out.
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If I want one specific unit not to be detected through the radar effect of the Sensor Tower, do I had a validator to the unit or the tower? What would said validator look like?
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@Bilxor: Go
The easiest way to do this would be to give the specific unit a behavior, named something like "Sensor Immune", that doesn't actually do anything. Then have a Behavior Count validator, with the "Sensor Immune" validator, and a value of one. Then put that validator in the search effect of the Sensor Tower.
Sounds good, except the sensor tower doesn't use a search effect. It is a hardcoded behavior field, which defines a radar range.
Try the Not on Radar unit flag, maybe ;)
@Kueken531: Go
Oh, hahaha. My bad. I didn't actually look.
@Kueken531: Go
The Not on Radar flag doesn't help me in this situation, good guess tho :/
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
I thought there was an "un_able" flag that might fit. I'd have to check.
A possible workaround, if you're only working with two teams, would be to add a behavior to the unit which causes it to be "cloaked" and "buried" and is disabled by a validator whenever an enemy unit is in visual range.
@Khalanil1: Go
Not ideal, or easy, but it'll work. Great idea, thanks.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
"Unradarable" is the flag I had in mind. It looks like it's an option in behavior modifications, but not unit modifications. It might just be an alternative way of saying "Not on radar", but it would probably be worth it to try out.