So basically I have an ability that creates a DPS aura for the surrounding enemy. I want to create a "power visual" (the protoss power splat) at the caster, and stick to it if it moves. Then a mineral glow on the enemy when it's affected by the aura.
I've tried many many events, I just can't seem to figure it out.. I started with behavior. then tried effect..
Usually, Behavior.(x).on -> create , ...off -> destroy works nice. What happened, when you tried out? No visual at all or just no following of the movement?
For following movement, if the model itself shows up, you need to attach the model, which is usually achieved by setting the Host+ Subject to Alias: _Selectable and choose the attachment point at the host site operations (SOpAttachOrigin would do just fine for the splat, I think)
well i did host - _unit and SOpAttachOrigion, but the visuals don't seem to work
edit: I was using pylonradius as the model for the "aura splat" but it doesn't seem to show, maybe i can't get that or the mineral glow to work anyways?
ok so I'm looking for a model to use, I got the rest situated finally.. but originally I had seen in the terrain editor (i think), the model of "warp prism power visual" which shows the area around a warp prism unit, showing the powered area.. that model, I need.. I can't seem to locate the correct model (one that works).. regardless I think it might be an automatic think preset.. so if anyone has an idea on this.. thanks
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So basically I have an ability that creates a DPS aura for the surrounding enemy. I want to create a "power visual" (the protoss power splat) at the caster, and stick to it if it moves. Then a mineral glow on the enemy when it's affected by the aura.
I've tried many many events, I just can't seem to figure it out.. I started with behavior. then tried effect..
thanks
@Demalii: Go
Usually, Behavior.(x).on -> create , ...off -> destroy works nice. What happened, when you tried out? No visual at all or just no following of the movement?
For following movement, if the model itself shows up, you need to attach the model, which is usually achieved by setting the Host+ Subject to Alias: _Selectable and choose the attachment point at the host site operations (SOpAttachOrigin would do just fine for the splat, I think)
@Kueken531: Go
well i did host - _unit and SOpAttachOrigion, but the visuals don't seem to work
edit: I was using pylonradius as the model for the "aura splat" but it doesn't seem to show, maybe i can't get that or the mineral glow to work anyways?
@Demalii: Go
Just try if other models work or have a look at the actors of the pylon itself?
@Kueken531: Go
hmm I've tried a couple now, including medicheal
there must be something I'm missing..
@Demalii: Go
ok so I'm looking for a model to use, I got the rest situated finally.. but originally I had seen in the terrain editor (i think), the model of "warp prism power visual" which shows the area around a warp prism unit, showing the powered area.. that model, I need.. I can't seem to locate the correct model (one that works).. regardless I think it might be an automatic think preset.. so if anyone has an idea on this.. thanks