Im wondering if anyone can help me, this might be a bit complicated but bare with me.
I want to make a battle Cruiser that fires straight ahead without having to target a unit. I want the attack to work as an Instant effect.
lets say i press or hold A and the unit begins to fire in the direction that the unit is facing.
And while I'm at it I would also like to create the same effect to move. For example, If i hold space bar it begins to move my unit in the direction its facing.
attacking right in front of the caster is easy enough, just create a persistent (try basing it off of Raynor's snipe) and have that persistent fire when you cast it, it should take the current facing of the unit and fire the trace line along that angle. You could try using a toggle state for the movement, like, press space to start moving press space again to stop.
Base the ability off cloak, remove the cloaked behavior flag from the buff, give it a periodic effect with a period count of -1 and period duration of say, .5, then make it do a teleport effect as the period. In theory, pressing space with constantly teleport the unit forward toward it's current facing, I think there's an option to smooth the animation for it so it doesn't look so choppy. Alternatively you can do the same thing but instead of the teleport effect use an issue order effect and order the unit to move.
you should be able to set the offset of both the teleport and issue order effects the same way the persistent effect can be
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Okay so I tried what you said and I know I did something wrong cause it didn't work.
1.) I created a Effect(persistent) based off raynor's snipe.
2.) I'm assuming what you meant by "have the persistent fire when you cast" was that you wanted me to link the persistent to an ability with Effect-Instant. so i did that.
3.)I applied it to the unit but i got nothing.
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Hey ,
Im wondering if anyone can help me, this might be a bit complicated but bare with me.
I want to make a battle Cruiser that fires straight ahead without having to target a unit. I want the attack to work as an Instant effect. lets say i press or hold A and the unit begins to fire in the direction that the unit is facing.
And while I'm at it I would also like to create the same effect to move. For example, If i hold space bar it begins to move my unit in the direction its facing.
If anyone can help me out that would be awesome!!
Thanks!
@SwarmNerd: Go
Warning Input lag is terrid. So moving with spacebar, WILL HAVE LAG!!! just to let you know.
@Taintedwisp: Go thanks for the heads up but I'm still really curious to find out how its done.
@SwarmNerd: Go
In that case I would try asking a guy named bounty, hes retired he says, so I dunno if he will answer or not.
@Taintedwisp: Go
How do i find Bounty, to ask?
@SwarmNerd: Go
he has an account on mapster, you could try a Pvt Message through that.
@Taintedwisp: Go
Thanks
@SwarmNerd: Go
attacking right in front of the caster is easy enough, just create a persistent (try basing it off of Raynor's snipe) and have that persistent fire when you cast it, it should take the current facing of the unit and fire the trace line along that angle. You could try using a toggle state for the movement, like, press space to start moving press space again to stop.
Base the ability off cloak, remove the cloaked behavior flag from the buff, give it a periodic effect with a period count of -1 and period duration of say, .5, then make it do a teleport effect as the period. In theory, pressing space with constantly teleport the unit forward toward it's current facing, I think there's an option to smooth the animation for it so it doesn't look so choppy. Alternatively you can do the same thing but instead of the teleport effect use an issue order effect and order the unit to move.
you should be able to set the offset of both the teleport and issue order effects the same way the persistent effect can be
@EchoedRequiem: Go
Okay so I tried what you said and I know I did something wrong cause it didn't work.
1.) I created a Effect(persistent) based off raynor's snipe.
2.) I'm assuming what you meant by "have the persistent fire when you cast" was that you wanted me to link the persistent to an ability with Effect-Instant. so i did that.
3.)I applied it to the unit but i got nothing.