I want to create an ability for my building which would send a huge airplane through the whole map to the specific point where it will drop a bomb and keep flying until it leave a map.
What approach should I choose to implement this ability in easiest way? Should it be a unit create/move/drop bomb/destroy system of triggers? Or may it be just a projectile of ability? Or maybe there is another kinda hybrid way present? Any ideas?
I can give you an idea of what I did, because I also made an airstrike-like ability myself. I took the effects/weapon from the Hyperion battlecruiser from the liberty campaign and attached it to a viking. The viking was send across the desired path from the caster (this was done through triggers to determine the facing angle of the caster). After it had flown a small distance I made it fade out while changing its altitude.
Most of these things were done through the trigger editor, except for the missiles launched from the viking. It's a very primitive way of doing it yet easy, as the effects are premade for you.
Sorry dude, I have no knowledge of triggers. I'd much rather use effects to build the ability like in Kueken's map since that seems to require less processing capacity in game (I could be wrong) but my understanding of creating abilities is also extremely limited. I'd need much more than just a basic idea to get anything useful. Thx for tryin' though.
I want to create an ability for my building which would send a huge airplane through the whole map to the specific point where it will drop a bomb and keep flying until it leave a map.
What approach should I choose to implement this ability in easiest way? Should it be a unit create/move/drop bomb/destroy system of triggers? Or may it be just a projectile of ability? Or maybe there is another kinda hybrid way present? Any ideas?
You could have a look here, thats a data air strike + test map.
Basic concept is a create unit effect, which spawns the airplane, an issue order effect to move it and behaviors to drop the bombs after some time.
yeah, thanx, I've learned, how your example works, and have created perfectly working airstrike ability
@Kueken531: Go
The link is dead. Nothing popped up when I clicked it. Just said "Firefox can't find the server at forums.sc2mapster.com".
@EntityEnigma: Go
All old links seem to be dead. Replace subdomain forums with www and put forums as a root folder after sc2mapster.com, and old links work again
from this: http://forums.sc2mapster.com/development/data/15505-weekly-data-exercise-4-aerial-support/#p2
to this: http://www.sc2mapster.com/forums/development/data/15505-weekly-data-exercise-4-aerial-support/#p2
I can give you an idea of what I did, because I also made an airstrike-like ability myself. I took the effects/weapon from the Hyperion battlecruiser from the liberty campaign and attached it to a viking. The viking was send across the desired path from the caster (this was done through triggers to determine the facing angle of the caster). After it had flown a small distance I made it fade out while changing its altitude.
Most of these things were done through the trigger editor, except for the missiles launched from the viking. It's a very primitive way of doing it yet easy, as the effects are premade for you.
@mercm8: Go
Thx man. That's a handy trick to know.
@TheLazzoro: Go
Sorry dude, I have no knowledge of triggers. I'd much rather use effects to build the ability like in Kueken's map since that seems to require less processing capacity in game (I could be wrong) but my understanding of creating abilities is also extremely limited. I'd need much more than just a basic idea to get anything useful. Thx for tryin' though.
One of the Archangel's abilities functions just like this, no?