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^ 1024x768
^ 1920x1080
Is there a way that makes the screen with 16:9 to be able to scroll far enough to see the same area as the 4:3 ration?
Clarification: In both pictures the screen is centered on the hero.
My settings (modified default camera)
CCamera_BorderSizeX 0 CCamera_BorderSizeY 0 CCamera_TargetSmooth_SmoothTimeMax 0.100000 CCamera_TargetSmooth_SmoothTimeMin 0.100000 CCamera_TargetSmooth_VelocityMax 222222224.000000 CCamera_ZoomTable_Param_Value ((0.000000|0.000000|0.000000|0.000000|21.111111|56.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|30.000000|52.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|26.000000|48.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|22.000000|44.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|18.000000|40.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000))
Basically I set the distance from 34 to 21.111111.
Can I adjust how much space the camera takes up or do I need to adjust all camera boundaries and shift everything in my map more far away of the edges of the map?
"Fixed" my problem with height changes of the hero (+10), the actor (-10) and the camera (-10) instead of adjusting the distance.
It's not a perfect solution, but it works in my case.
^ 1024x768
^ 1920x1080
Is there a way that makes the screen with 16:9 to be able to scroll far enough to see the same area as the 4:3 ration?
Clarification:
In both pictures the screen is centered on the hero.
My settings (modified default camera)
Basically I set the distance from 34 to 21.111111.
Can I adjust how much space the camera takes up or do I need to adjust all camera boundaries and shift everything in my map more far away of the edges of the map?
"Fixed" my problem with height changes of the hero (+10), the actor (-10) and the camera (-10) instead of adjusting the distance.
It's not a perfect solution, but it works in my case.