In the "sounds" tab there are a great many options here, and I feel like you should be able to change the octave it resonates in or pitch, but after some experimenting I don't hear any differences. Is there any explanations around saying what each thing here does, or how I can make a sound deeper / shorter / higher / anything?
You gotta export it then modify it yourself, theres no reason the editor would have this... Just use garage band or something, if u got PC. idk what to tell u for PC, maybe hackintosh then get garage?
Put the # into the negative to have it come out deeper and slower. Put the # into the positive to have it come out higher and quicker. Chipmunk effect. If you make the Minimum -4, and the Maximum +4, each time the sound plays it will come out differently, slightly deeper or slightly higher.
I've toyed around A BIT with the sounds tab but many of the fields don't seem to do too much. From extreme numbers to slight variations, the Pitch(Semitones) field seems like it changes the most from even just a few negative or positive. Volume(dBFS) is basically the volume if you want it louder or less.
Mode
Setting that to 2d makes the sound play throughout the game and is not confined to the area(you cast the ability in one corner of the map, and you move your screen to the opposite corner, you will hear it without any fading in or out.
If default 3d World relative, you have to be near the source of the sound to hear it, and the closer you get the louder it gets, and the further you get the lower the volume is.
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In the "sounds" tab there are a great many options here, and I feel like you should be able to change the octave it resonates in or pitch, but after some experimenting I don't hear any differences. Is there any explanations around saying what each thing here does, or how I can make a sound deeper / shorter / higher / anything?
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You gotta export it then modify it yourself, theres no reason the editor would have this... Just use garage band or something, if u got PC. idk what to tell u for PC, maybe hackintosh then get garage?
Put the # into the negative to have it come out deeper and slower. Put the # into the positive to have it come out higher and quicker. Chipmunk effect. If you make the Minimum -4, and the Maximum +4, each time the sound plays it will come out differently, slightly deeper or slightly higher.
I've toyed around A BIT with the sounds tab but many of the fields don't seem to do too much. From extreme numbers to slight variations, the Pitch(Semitones) field seems like it changes the most from even just a few negative or positive. Volume(dBFS) is basically the volume if you want it louder or less.
Setting that to 2d makes the sound play throughout the game and is not confined to the area(you cast the ability in one corner of the map, and you move your screen to the opposite corner, you will hear it without any fading in or out.
If default 3d World relative, you have to be near the source of the sound to hear it, and the closer you get the louder it gets, and the further you get the lower the volume is.