I have created custom units from the Ghost unit which works great. I have given it a 2 x 2 placing / pathing footprints which allows for nice mazing.
Only problem is, it's very difficult to maze since you can't see the 2 x 2 square the unit (tower) is occupying. Is there a way to add something like grass or sand or anything apart from the terrain being build on to clearly show the 2 x 2 square this unit occupies so that mazing can be easier?
Find a square object in the model previewer and attach it to the ghost actor on creation. You'll also need to make sure it doesn't inherit the ghost's facing angle.
Thanks for the feedback, I did as suggested and followed some tutorials online on how to attach models to units. When in the data editor I can see my model attached to my unit but when building in game it does not display :(
Do you perhaps now of anything that I might have missed or know of a better tutorial to follow with something similar or exactly what I'm trying to do?
I have created custom units from the Ghost unit which works great. I have given it a 2 x 2 placing / pathing footprints which allows for nice mazing.
Only problem is, it's very difficult to maze since you can't see the 2 x 2 square the unit (tower) is occupying. Is there a way to add something like grass or sand or anything apart from the terrain being build on to clearly show the 2 x 2 square this unit occupies so that mazing can be easier?
Any help would be greatly appreciated.
@XpossumX: Go
Find a square object in the model previewer and attach it to the ghost actor on creation. You'll also need to make sure it doesn't inherit the ghost's facing angle.
@shardfenix: Go
Thanks for the feedback, I did as suggested and followed some tutorials online on how to attach models to units. When in the data editor I can see my model attached to my unit but when building in game it does not display :(
Do you perhaps now of anything that I might have missed or know of a better tutorial to follow with something similar or exactly what I'm trying to do?
Try reading the Uberlisk tutorial or this one
http://forums.sc2mapster.com/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/?page=2#p37
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
For future reference, Problem was solved
http://starcraftsa.co.za/forum/show-pathing-footprint-for-placed-units-t47.html