I've been playing with the conversation engine and have it mostly figured out at this point, except for one thing - I can't get choices to work. The conversation skips right over any choice nodes. Seeing as there aren't any choices (that I recall) in any of the campaign conversations I'm starting to think choices are unimplemented.
So has anyone discovered otherwise?
edit: Just to confirm I checked every conversation in the story mode map and not one of them has a single choice node. Based on this I'm definitely just going to assume it's not implemented. Disappointing.
What about the three branching missions (Nova vs. Tosh, Hanson vs Protoss, etc)? Or is this something entirely different? Hard to believe they would miss implementing something like that.
What about the three branching missions (Nova vs. Tosh, Hanson vs Protoss, etc)? Or is this something entirely different? Hard to believe they would miss implementing something like that.
Those aren't done via conversations. They just create two clickable units and wait with triggers to see which one you click on.
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I've been playing with the conversation engine and have it mostly figured out at this point, except for one thing - I can't get choices to work. The conversation skips right over any choice nodes. Seeing as there aren't any choices (that I recall) in any of the campaign conversations I'm starting to think choices are unimplemented.
So has anyone discovered otherwise?
edit: Just to confirm I checked every conversation in the story mode map and not one of them has a single choice node. Based on this I'm definitely just going to assume it's not implemented. Disappointing.
@RileyStarcraft: Go
What about the three branching missions (Nova vs. Tosh, Hanson vs Protoss, etc)? Or is this something entirely different? Hard to believe they would miss implementing something like that.
Those aren't done via conversations. They just create two clickable units and wait with triggers to see which one you click on.