The smart flag IS the right click thingy, so unchecking it would be against that point in this case.
You can give units an acceleration and movement speed of 0, then give them the move ability (and the appropriate command card button *might* be needed, not sure)
If what you need is only a target point that a trigger can reference to and not the actual move ability, you can make an "Effect - Target" ability with some dummy effect (a blank damage or modify unit effect will do), and then under the "flags" field of the ability check "Smart cast" (or something else with smart, not sure what the exact name is but theres only one), and give it an appropriate range. I dont know whether the "smart validator" field will need to be filled out, but if yes just look at the validators and see if one would always apply, or just make your own (Try a Unit Compare Vitals, set it to life, greater than, and value to 0. This validator pretty much just checks whether the unit is alive, lol). This way you also wont have to mess with the units acceleration and movement speed.
i need the "right click action" available for units so i can get the target locations with a trigger, but i don't want the actual unit to move........
@Blazart: Go
Try giving the unit a version of the "move" ability which has the "smart" flag unchecked.
@Khalanil1: Go
where would I find this "smart" flag
The smart flag IS the right click thingy, so unchecking it would be against that point in this case.
You can give units an acceleration and movement speed of 0, then give them the move ability (and the appropriate command card button *might* be needed, not sure)
If what you need is only a target point that a trigger can reference to and not the actual move ability, you can make an "Effect - Target" ability with some dummy effect (a blank damage or modify unit effect will do), and then under the "flags" field of the ability check "Smart cast" (or something else with smart, not sure what the exact name is but theres only one), and give it an appropriate range. I dont know whether the "smart validator" field will need to be filled out, but if yes just look at the validators and see if one would always apply, or just make your own (Try a Unit Compare Vitals, set it to life, greater than, and value to 0. This validator pretty much just checks whether the unit is alive, lol). This way you also wont have to mess with the units acceleration and movement speed.
Tried a buff with the Supress Movement flag?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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