I made a structure with a beam weapon (like the archon). I want to create a delayed damage effect, like if the beam took a certain time to reach its target. I have no problem with that, I created a "create persistent" effect, and that works very well, the damage is applied 0.75 seconds after the attack is launched. Now is there a way I can make the beam launch as soon as I press "attack", and make a special "pathing" (or a slower animation if the patching is not possible) until it reaches the target 0.75 seconds after the attack was launched (when the damage effect is applied) ?
I would like to make this ability so talented players can self-destruct 2 or more of the same buildings, by attacking each of them simultaneously within a 0.75s window.
Any help would be greatly appreciated again SC2Mapster,
Hello,
I made a structure with a beam weapon (like the archon). I want to create a delayed damage effect, like if the beam took a certain time to reach its target. I have no problem with that, I created a "create persistent" effect, and that works very well, the damage is applied 0.75 seconds after the attack is launched. Now is there a way I can make the beam launch as soon as I press "attack", and make a special "pathing" (or a slower animation if the patching is not possible) until it reaches the target 0.75 seconds after the attack was launched (when the damage effect is applied) ?
I would like to make this ability so talented players can self-destruct 2 or more of the same buildings, by attacking each of them simultaneously within a 0.75s window.
Any help would be greatly appreciated again SC2Mapster,
Thank you
Not unless you use a beam like the interceptor.
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