I want to create a transition between skyboxes as the day progresses. Unfortunately, I can't seem to find a way to do so via triggers. So if there is any way to do it, I am almost sure it should be in Data.
Any suggestions? Is this even possible.
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I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
More or less. Or having a skybox sort of "blend into the picture" as it were.
Likewise to what you were surmising however one would eventually dissipate completely leaving only one skybox visible.
However any way to blend them would work, if there are any in the first place.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
How would I overlap them, though? What I mean is isn't only one skybox available at a time?
EDIT: Also, how would I go about sending a message to a model, as Skyboxes are models. Or set up an actor to work like a skybox that I could then transition throughout the day.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Use the doodad method where in the center of a map is a Doodad with the enlaged skybox model and a Model type actor attachment. Game time can be synchronized to the skybox using signals sent to the actor via triggers.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Okay so I did that. Actually I didn't get the actor attachment part so I just used doodad actors and everything was working until I got in game.
So this is what it looks like in the editor
And here it is in-game, for both.
As you can see, in the editor everything is fine, then I get in-game and it does things like clipping the image at the boarder of the map or add an odd white fog.
Is this caused because I didn't use the attachment actor? If so, how do I do that?
If not, do you know any way to fix this? I tried scaling it but that didn't work in either case.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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I want to create a transition between skyboxes as the day progresses. Unfortunately, I can't seem to find a way to do so via triggers. So if there is any way to do it, I am almost sure it should be in Data.
Any suggestions? Is this even possible.
Two overlapping skyboxes that change opacity relative to each other?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
More or less. Or having a skybox sort of "blend into the picture" as it were.
Likewise to what you were surmising however one would eventually dissipate completely leaving only one skybox visible.
However any way to blend them would work, if there are any in the first place.
There is an actor event called Set Opacity and it can be set to change oppacity over a duration.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How would I overlap them, though? What I mean is isn't only one skybox available at a time?
EDIT: Also, how would I go about sending a message to a model, as Skyboxes are models. Or set up an actor to work like a skybox that I could then transition throughout the day.
Use the doodad method where in the center of a map is a Doodad with the enlaged skybox model and a Model type actor attachment. Game time can be synchronized to the skybox using signals sent to the actor via triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Okay so I did that. Actually I didn't get the actor attachment part so I just used doodad actors and everything was working until I got in game.
So this is what it looks like in the editor
And here it is in-game, for both.
As you can see, in the editor everything is fine, then I get in-game and it does things like clipping the image at the boarder of the map or add an odd white fog.
Is this caused because I didn't use the attachment actor? If so, how do I do that?
Here's what they both look like, basically:
If not, do you know any way to fix this? I tried scaling it but that didn't work in either case.