Have a concept I've been thinking about and curious how more experienced people would go about implementing it. Here it is:
I want to create "energy" or "magic" fields that cover areas of different size and shape, and their intensity in different areas will be stronger. There will be different types of fields. For example I'm thinking the 4 elements, so say I have a river, I want that entire river to be strong in water energy, but then if I just have a puddle I want that puddle to have very weak water energy.
Ideally I would just be able to paint the map with the different fields but I don't think this is possible to set up. The idea I have for creating it is just invisible field emitters that place a stackable buff on units, more emitters = more stacks = stronger energy there.
The problems with this are:
can only place circle areas
the intensity will not gradually change, it will jump in intervals
could be difficult to properly create areas with the right intensity
Try using the power field ability. Each element is a separate power field and each power field has different levels. Weak sources provide a low level power field while stronger sources provide a high level power field. Still limited to circular area but you can place it all over the appropriate area and since fields do not stack overlap is not a problem.
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Have a concept I've been thinking about and curious how more experienced people would go about implementing it. Here it is:
I want to create "energy" or "magic" fields that cover areas of different size and shape, and their intensity in different areas will be stronger. There will be different types of fields. For example I'm thinking the 4 elements, so say I have a river, I want that entire river to be strong in water energy, but then if I just have a puddle I want that puddle to have very weak water energy.
Ideally I would just be able to paint the map with the different fields but I don't think this is possible to set up. The idea I have for creating it is just invisible field emitters that place a stackable buff on units, more emitters = more stacks = stronger energy there.
The problems with this are:
So any better ways to go about this? Fire away!
Try using the power field ability. Each element is a separate power field and each power field has different levels. Weak sources provide a low level power field while stronger sources provide a high level power field. Still limited to circular area but you can place it all over the appropriate area and since fields do not stack overlap is not a problem.