I am making a map where I would like to make one group of Ghosts invincible, and another group not. I know how to make all units of one type (ghost) invicible, but not some of them and not others. Thanks for the help in advance.
Hah very nice, were meant to discuss things I guess do to our name similarity. So I created a region and I want the editor to make any unit in that region invincible. I have:
Map initilization
Unit - Turn XXXX invulnerable state On
What do I put in the XXXX to make any unit that starts in that region to be invicible (needs only happen once at start of game)?
I am making a map where I would like to make one group of Ghosts invincible, and another group not. I know how to make all units of one type (ghost) invicible, but not some of them and not others. Thanks for the help in advance.
@TheProgramer: Go
No that name is unacceptable !! You will take my wraith
On topic, unit type will affect all unit of that type. You could use trigger to set any specific unit to invulnerable
Set Unit State - Invulnerable state On
@progammer: Go
Hah very nice, were meant to discuss things I guess do to our name similarity. So I created a region and I want the editor to make any unit in that region invincible. I have:
Map initilization
Unit - Turn XXXX invulnerable state On
What do I put in the XXXX to make any unit that starts in that region to be invicible (needs only happen once at start of game)?
@TheProgramer: Go
Use new trigger with event to detect unit is created and compare if its in the region, then use triggering unit to refer it