I was not to sure where to put this question but DATA seems the best spot for it. my question is what would you think is the scale in sc2, such as a barracks is 3x3 on the grid, or a siege tank splash is 1.5 radius. but these numbers do not have a value set to them such as feet, yards, meters, ect. the reason im asking this is because im going to try to make a game that does use distances such as those. a map can be 128x128 on a grid but how would you translate this into a distance? 128miles? 1square = 10ft? idk:/ help?
Apart from the fact your talking Imperial and that allready confused the crap out of me :P haha
Why is this information needed? If you are using distances can't you just make those distances whatever measure you like? so they are 12 squares apart, what does it matter if they miles/feet/yards etc....
because the data im using and want to copy is measured in yards/feet. such as a sniper rifle can hit at 500yards. but a tank can hit a target at 6miles. IRL. in SC2 a marine can shot at a range of 6. 6what? 60yards?6acres? the only way to copy information into sc2 is if i know how far 1 block is on map. 1square block = 100ft/10ft/10yards??? idk
There isn't really an actual measurements. Its just an unspecified unit the same as 1 space on a graph. The marine can shoot 6 of the units used in the game, basically the blocked sized cells also used for footprints. I mean really, think about it. A bc is only 4 times as wide as a marauder in game but in lore is several hundred feet long compared to 4 feet of a human like shape; do you expect the scale to be reasonable. Especially for your example of a snipers range compared to a tanks you realize that if the tanks range was a long as the map itself is wide then the sniper scaled range would barely be able to shoot the width of pylon (hell let alone the sniper would be like 100 yards fat. In other words feel free to be creative.
You won't be able to scale attack ranges as in your example because the proportions are just too huge.
I'm guessing meters would be a good measuring unit for sc2 squares if you compare them to the size of marines or so, but as pointed out by other people, the proportions in sc2 are completely unrealistic. A battlecruiser would probably have to take up a quarter of the map or so if it would need to be properly scaled in comparison to the marine. The mothership would probably take up the entire map then. In any case, if you're going for realistic proportions, you're gonna have a bad time. Either your long range units can shoot across the entire map, or your short range units will be fucking tiny and have a range of a couple dozen pixels at most, and stuff will be scaled down so far that everythings really effin slow.
The M1A1 Abrams is armed with a 120mm M256 Smooth Bore Tank Gun. It can fire standard armor-piercing rounds as well as HEAT munitions.
Effective range 4,000 meters (4,400 yd) with DM63[1] 8,000 meters (8,700 yd) with LAHAT.
Actual Sniper Weapon System (M24) adopted in 1988 has stated maximum effective range of 800 meters
M16 Effective range 550 meters (point target) 800 meters (area target)
about 10:1 ratio from Tank to Human.
so if i make the range of a tank in SC2 to say 30-marine to 3.? haha although it dont help with you scale up either 50/5? oh god... maybe use small scale to figure this out.
Average height of troops born in the mid-nineteenth century, by country or place.
U.S. 1.71 m (5 ft 7 1⁄4 in)
A marine takes up 1square. so 1sqr = 2m...? 128sqr=256m.
A ultralisk takes up 4square so would you think it could/should be 8meters in size? sound right? of course the Attack ranges above are out of the question using a marine size, lol!
Yeah, Starcraft 2 isn't really set up to do realistic unit scale or ranges that well. One of the only RTS games I've ever seen to attempt that was Supreme Commander, and in that even the tiniest units are the size of houses. And the only way it worked was that the game let you zoom seamlessly from close-up all the way out to viewing the entire map, which Starcraft isn't configured for.
I've attempted to get something vaguely resembling realistic scale in the map I've been working on, but even it's not that close and it's stretching the limits of what the engine can handle. Infantry units are around 1/4th to 1/5th their normal size and vehicles are around 3/8th (which seems to scale them well with each other, as you can now imagine the guy inside Marine armor actually fitting inside a Siege Tank), while Battlecruisers are 50% bigger than normal. But weapon ranges are still hilariously short by comparison, and there's not much I can do to change that without getting much bigger maps.
I was not to sure where to put this question but DATA seems the best spot for it. my question is what would you think is the scale in sc2, such as a barracks is 3x3 on the grid, or a siege tank splash is 1.5 radius. but these numbers do not have a value set to them such as feet, yards, meters, ect. the reason im asking this is because im going to try to make a game that does use distances such as those. a map can be 128x128 on a grid but how would you translate this into a distance? 128miles? 1square = 10ft? idk:/ help?
Apart from the fact your talking Imperial and that allready confused the crap out of me :P haha
Why is this information needed? If you are using distances can't you just make those distances whatever measure you like? so they are 12 squares apart, what does it matter if they miles/feet/yards etc....
@nevjmac: Go
because the data im using and want to copy is measured in yards/feet. such as a sniper rifle can hit at 500yards. but a tank can hit a target at 6miles. IRL. in SC2 a marine can shot at a range of 6. 6what? 60yards?6acres? the only way to copy information into sc2 is if i know how far 1 block is on map. 1square block = 100ft/10ft/10yards??? idk
There isn't really an actual measurements. Its just an unspecified unit the same as 1 space on a graph. The marine can shoot 6 of the units used in the game, basically the blocked sized cells also used for footprints. I mean really, think about it. A bc is only 4 times as wide as a marauder in game but in lore is several hundred feet long compared to 4 feet of a human like shape; do you expect the scale to be reasonable. Especially for your example of a snipers range compared to a tanks you realize that if the tanks range was a long as the map itself is wide then the sniper scaled range would barely be able to shoot the width of pylon (hell let alone the sniper would be like 100 yards fat. In other words feel free to be creative.
@tdhsst: Go
You won't be able to scale attack ranges as in your example because the proportions are just too huge.
I'm guessing meters would be a good measuring unit for sc2 squares if you compare them to the size of marines or so, but as pointed out by other people, the proportions in sc2 are completely unrealistic. A battlecruiser would probably have to take up a quarter of the map or so if it would need to be properly scaled in comparison to the marine. The mothership would probably take up the entire map then. In any case, if you're going for realistic proportions, you're gonna have a bad time. Either your long range units can shoot across the entire map, or your short range units will be fucking tiny and have a range of a couple dozen pixels at most, and stuff will be scaled down so far that everythings really effin slow.
Use the metric system, it is more useful in the real world.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you set a standard and calculate the ratios between all the distances it doesn't matter what units you use. But as others have said it wont work.
The M1A1 Abrams is armed with a 120mm M256 Smooth Bore Tank Gun. It can fire standard armor-piercing rounds as well as HEAT munitions.
Effective range 4,000 meters (4,400 yd) with DM63[1] 8,000 meters (8,700 yd) with LAHAT.
Actual Sniper Weapon System (M24) adopted in 1988 has stated maximum effective range of 800 meters
M16 Effective range 550 meters (point target) 800 meters (area target)
about 10:1 ratio from Tank to Human.
so if i make the range of a tank in SC2 to say 30-marine to 3.? haha although it dont help with you scale up either 50/5? oh god... maybe use small scale to figure this out.
Average height of troops born in the mid-nineteenth century, by country or place.
U.S. 1.71 m (5 ft 7 1⁄4 in)
A marine takes up 1square. so 1sqr = 2m...? 128sqr=256m.
A ultralisk takes up 4square so would you think it could/should be 8meters in size? sound right? of course the Attack ranges above are out of the question using a marine size, lol!
@tdhsst: Go
A BattleCruiser takes up 6 and carrys over 100 people, if 1 civillian takes up 1 square then the logic is already busted haha.
Yeah, Starcraft 2 isn't really set up to do realistic unit scale or ranges that well. One of the only RTS games I've ever seen to attempt that was Supreme Commander, and in that even the tiniest units are the size of houses. And the only way it worked was that the game let you zoom seamlessly from close-up all the way out to viewing the entire map, which Starcraft isn't configured for.
I've attempted to get something vaguely resembling realistic scale in the map I've been working on, but even it's not that close and it's stretching the limits of what the engine can handle. Infantry units are around 1/4th to 1/5th their normal size and vehicles are around 3/8th (which seems to scale them well with each other, as you can now imagine the guy inside Marine armor actually fitting inside a Siege Tank), while Battlecruisers are 50% bigger than normal. But weapon ranges are still hilariously short by comparison, and there's not much I can do to change that without getting much bigger maps.