Like upon attack? I know how to create the thing, I'm pretty sure, I'm just not sure how I get it to work as a researchable passive that is applied when the unit attacks an enemy? Also does anyone know how to fix the resource costs disappearing in tool tips? It's annoying >.>
Edit: Another thing, if I freeze the unit would it necessarily block any units behind it enough to make them start attacking?
Use a behavior for the freeze effect (you can set the unit's timescale to 0.01 in your behavior to get your desired effect). Apply it through the effect of a unit's weapon. You'd need a validator to check whether or not the player has researched that ability. If you're lazy like me, just copy the marauder's snare thing and modify them to your liking.
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Like upon attack? I know how to create the thing, I'm pretty sure, I'm just not sure how I get it to work as a researchable passive that is applied when the unit attacks an enemy? Also does anyone know how to fix the resource costs disappearing in tool tips? It's annoying >.>
Edit: Another thing, if I freeze the unit would it necessarily block any units behind it enough to make them start attacking?
@ST4RKiLL3R: Go
you can create and apply a buff behavior http://rileystarcraft.blogspot.com/2010/05/tutorial-how-to-create-shockwave.html it's the very first buff he creates
@ST4RKiLL3R: Go
Use a behavior for the freeze effect (you can set the unit's timescale to 0.01 in your behavior to get your desired effect). Apply it through the effect of a unit's weapon. You'd need a validator to check whether or not the player has researched that ability. If you're lazy like me, just copy the marauder's snare thing and modify them to your liking.