Hey there - I'm working on a tower defense and can't figure why this is happening. Units in the bottom row are those built in-game, while the top row is units placed in the editor before testing.
As you can see the Marine, Marauder, Diamondback, Ghost, Thor, and Battlecruisers that were built appear dark blue compared to their counterparts in the top row. The other units are unaffected which I can only assume is because they were originally duplicated from something else (while the dark ones were based on the original Marine).
I've looked all over the Actor fields and Event+ settings (which I suspect is the problem) and can't figure this out. Is it related to color, lighting, splats? Maybe somehow interacting with the terrain texture set (Mar Sara)? Admittedly I'm fairly new to all this, but this in particular has really got me stumped. Please help. Thanks!
Figured it out! Under each Actor > Event: Macros +, they had Unpowered included, because I based them off Photon Cannon. Removed the power-related stuff = problem solved!
Hey there - I'm working on a tower defense and can't figure why this is happening. Units in the bottom row are those built in-game, while the top row is units placed in the editor before testing.
As you can see the Marine, Marauder, Diamondback, Ghost, Thor, and Battlecruisers that were built appear dark blue compared to their counterparts in the top row. The other units are unaffected which I can only assume is because they were originally duplicated from something else (while the dark ones were based on the original Marine).
I've looked all over the Actor fields and Event+ settings (which I suspect is the problem) and can't figure this out. Is it related to color, lighting, splats? Maybe somehow interacting with the terrain texture set (Mar Sara)? Admittedly I'm fairly new to all this, but this in particular has really got me stumped. Please help. Thanks!
Check for any Set Tint Color event actions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Figured it out! Under each Actor > Event: Macros +, they had Unpowered included, because I based them off Photon Cannon. Removed the power-related stuff = problem solved!
Thanks for trying DrSuperEvil.
If you look at that macro it tints the unit based on power status. Event Macro type actors supplement the events of the actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg