I'm trying to get my units to bunker into a neutral bunker and have everything working so far, except that when the targeted bunker is not in visible sight range (only covered by fog, but explored) the movement trigger does not activate to allow the shared control of said bunker. When I look at the command card while the unit is moving to a hidden bunker, it does not highlight any commands so I don't know what order it is classing the trigger as.
So far I have: move (move) in the trigger which works when the bunker is in sight. I have also tried linking: Move (beacon) and Patrol (move) to the event but they do not pickup the order either.
So, when a unit is issued the order to move to a unit/building that is hidden in the fog, what command do I class as the event trigger?
This is pretty important as I have found that even when in sight range the trigger will be broken if the unit is already moving to it from when it was in the fog. The unit must turn away from the bunker once they are within sight, then reacquire the bunker as a movement target. This is a bigger issue than I thought...
Would that mean that this is a bug? Because that seems as if it is using move as the order which is why I cant re-issue the same order even when in sight. But it isn't working for triggers.
I'm trying to get my units to bunker into a neutral bunker and have everything working so far, except that when the targeted bunker is not in visible sight range (only covered by fog, but explored) the movement trigger does not activate to allow the shared control of said bunker. When I look at the command card while the unit is moving to a hidden bunker, it does not highlight any commands so I don't know what order it is classing the trigger as.
So far I have: move (move) in the trigger which works when the bunker is in sight. I have also tried linking: Move (beacon) and Patrol (move) to the event but they do not pickup the order either.
So, when a unit is issued the order to move to a unit/building that is hidden in the fog, what command do I class as the event trigger?
I also just tried linking the trigger through 'smart command' instead of move, and it still would not work until the bunker was in sight range. :S
Bump.
This is pretty important as I have found that even when in sight range the trigger will be broken if the unit is already moving to it from when it was in the fog. The unit must turn away from the bunker once they are within sight, then reacquire the bunker as a movement target. This is a bigger issue than I thought...
Would that mean that this is a bug? Because that seems as if it is using move as the order which is why I cant re-issue the same order even when in sight. But it isn't working for triggers.