I'm at a loss on what sort of actor I need to create that causes units unloaded by a flying dropship to animate and fall to the ground. As it is they come out of the dropship with hands in the air and wait there until given an order, at which point they instantly fall to the ground and enter the normal stand animation.
I've gone through all the actors and copied everything I could find about unload and medivac that seemed relevant: I have the dropship animating, sounds playing, dust playing where the units should land, but I can't get the guys to fall properly.
Ahhh, I checked the marine for reference and saw there were no such events so assumed it wasn't on him. However, he does have an event macro for unload :) That must be it.
Thanks for encouraging me to double check (the right thing.)
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I'm at a loss on what sort of actor I need to create that causes units unloaded by a flying dropship to animate and fall to the ground. As it is they come out of the dropship with hands in the air and wait there until given an order, at which point they instantly fall to the ground and enter the normal stand animation.
I've gone through all the actors and copied everything I could find about unload and medivac that seemed relevant: I have the dropship animating, sounds playing, dust playing where the units should land, but I can't get the guys to fall properly.
Help appreciated :)
@sdragoon7: Go
Are you modifying the Actor Events+ field of the actual units that are being dropped?
@BorgDragon: Go
Ahhh, I checked the marine for reference and saw there were no such events so assumed it wasn't on him. However, he does have an event macro for unload :) That must be it.
Thanks for encouraging me to double check (the right thing.)