Hey ive hit a dead end in my tps map: is there a way that a unit is flagged as cloaked, as in npcs can't automatically detect it, but that the enemy players (their hero) its just almost transparent (not a blur type thing, more solid)? Thanks in advance!
just make it so yourt NPC search flags cant detect Hiden or cloacked units.
if thats what you mean .
if your trying to make an ENEMY just be FADED ( sorta invis ) you need to play with actors , or models. but then that would not work witht he cloack flags.
So use a cloaking skill? Or just add cloaking behavior? Or just make a skill that turns unit almost invi..but (E.G Snipe ability can hIt it) Can still be afected.
Hmm, you are trying to remove the blur effect from cloak? Your original description isn't very... accurate or understandable.
I'm going to go with you don't want the cloak bluriness....
You could change the default CloakModel and CloakModelLow (in the Model Tab) change both models to Assets/Units/Test/Invisible.m3
then modify each unit that someone can play with, and add an actor event that went Ability.X.On -> Set Opacity 0 or 0.1 or something.... would basically turn them nearly invisible(0.1 or higher) without a bluriness, and completely invisible at 0).
and also Ability.X.Off -> Set Opacity 1 (you can decide the blend in duration)
keep the 'cloak' flag on the ability, though. Cloak = untargetable unless detectable, althought I doubt that's a problem for you since its TPS and you could still shoot them if spraying and get lucky.
I hope that helps.
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Hey ive hit a dead end in my tps map: is there a way that a unit is flagged as cloaked, as in npcs can't automatically detect it, but that the enemy players (their hero) its just almost transparent (not a blur type thing, more solid)? Thanks in advance!
just make it so yourt NPC search flags cant detect Hiden or cloacked units. if thats what you mean .
if your trying to make an ENEMY just be FADED ( sorta invis ) you need to play with actors , or models. but then that would not work witht he cloack flags.
@Selfcreation: Go
No thats not it. I want the unit to be flagged as cloak, but that the enemy hero (since its a tps) can barely see it
So use a cloaking skill? Or just add cloaking behavior? Or just make a skill that turns unit almost invi..but (E.G Snipe ability can hIt it) Can still be afected.
@Tekaichi: Go
Hmm, you are trying to remove the blur effect from cloak? Your original description isn't very... accurate or understandable.
I'm going to go with you don't want the cloak bluriness....
I hope that helps.