I'm working on an extension mod where I'm trying to add a more tactical, epic feel to the game. Part of that includes a more accurate unit scale and longer engagement distances. I'd like to scale marines down to somewhere between .3 and .5 and base the scale of everything else on the marine. The issue I'm having is scaling terrain textures to match the unit scaling. So far, I've not found a solution or resource with a solution - maybe someone here can point me in the right direction.
I've tried:
Changing the Tiling Frequency in the data editor
Using texuvset 12 12 in a map init trigger
Using texuvset 12 12 in the console
Replacing the texture (though I probably did it wrong...lol)
I've been looking for a way to do this without replacing the texture files so it doesn't take up as much space. What I've found is that Tiling Frequency doesn't seem to do anything. texuvset works from the map editor console when creating a map with terrain enabled but does not work in a mod.
Is there a method of scaling the textures that I can do in data/triggers??
Thanks for trying :-) I think its because extension mods don't have terrain. I'm kinda new to this...so I'm not sure how the texture gets applied. i would think that there's a terrain actor or something that the extension mod can control. still trying to find out how "texture swapped decals" work. Will definitely try any ideas that people have to offer and share whatever libraries/triggers/etc that result from this work. Hopefully I have time in the next couple days to really drill into this
Ok... I think I'm starting to see where you're going with this. I should be able to do some testing tonight. I'll post an update with whatever changes I made and the results.
I created a new mod file (attached) to mess around with the decals. I was able to place a decal from a trigger and set its scale. No luck yet changing the texture of the decal. I'm not sure how this is going to work though. I don't know what map(s) this will be played on so I need to set the texture dynamically. There would need to be a mechanism that allows the decal to inherit the texture of the terrain under it so that scaling could be applied. Decal scaling doesn't seem to effect the scaling of underlying terrain so I think I'd need a trigger to get the terrain texture and apply it. Of course, I'm a noob so I'm not sure how to get the texture of the terrain under the decal so I could apply it; if that's even possible. I might be on a little longer so if I find out I'll edit this post.
Read the tutorial under my signature for how to change the texture.
I think there is a trigger that can detect terrain texture but not sure, else you could rig the physics material used since that can be detected by the terms of actor events.
Seems you can put any string under that field and the editor will accept it.
I'm working on an extension mod where I'm trying to add a more tactical, epic feel to the game. Part of that includes a more accurate unit scale and longer engagement distances. I'd like to scale marines down to somewhere between .3 and .5 and base the scale of everything else on the marine. The issue I'm having is scaling terrain textures to match the unit scaling. So far, I've not found a solution or resource with a solution - maybe someone here can point me in the right direction.
I've tried:
I've been looking for a way to do this without replacing the texture files so it doesn't take up as much space. What I've found is that Tiling Frequency doesn't seem to do anything. texuvset works from the map editor console when creating a map with terrain enabled but does not work in a mod.
Is there a method of scaling the textures that I can do in data/triggers??
Thanks!!
Could always use texture swapped decals.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go Is this what you're talking about?? http://www.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
i remember having fiddled with a parameter in the texture set section of the data editor. if i find it i will let you knwo.
edit>: i was mistaken, it was the console commands, and yeah, they wont work as an extension mod as far as i can tell. ergh
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@Alevice: Go
Thanks for trying :-) I think its because extension mods don't have terrain. I'm kinda new to this...so I'm not sure how the texture gets applied. i would think that there's a terrain actor or something that the extension mod can control. still trying to find out how "texture swapped decals" work. Will definitely try any ideas that people have to offer and share whatever libraries/triggers/etc that result from this work. Hopefully I have time in the next couple days to really drill into this
Decals use terrain hugging models which scale appropriately without resolution loss as far as textures go.
Check some of the team insignia decals people have used since some of those models cover a huge area.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok... I think I'm starting to see where you're going with this. I should be able to do some testing tonight. I'll post an update with whatever changes I made and the results.
Thanks for your help. :-)
@DrSuperEvil: Go
I created a new mod file (attached) to mess around with the decals. I was able to place a decal from a trigger and set its scale. No luck yet changing the texture of the decal. I'm not sure how this is going to work though. I don't know what map(s) this will be played on so I need to set the texture dynamically. There would need to be a mechanism that allows the decal to inherit the texture of the terrain under it so that scaling could be applied. Decal scaling doesn't seem to effect the scaling of underlying terrain so I think I'd need a trigger to get the terrain texture and apply it. Of course, I'm a noob so I'm not sure how to get the texture of the terrain under the decal so I could apply it; if that's even possible. I might be on a little longer so if I find out I'll edit this post.
Read the tutorial under my signature for how to change the texture.
I think there is a trigger that can detect terrain texture but not sure, else you could rig the physics material used since that can be detected by the terms of actor events.
Seems you can put any string under that field and the editor will accept it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg