Does changing the scales of buildings and units make the game more immersive if they seem like a more reasonable size. Like if the factory seemed like it actually could fit a thor through the doors?
Does changing the scales of buildings and units make the game more immersive if they seem like a more reasonable size. Like if the factory seemed like it actually could fit a thor through the doors?
Depends on the player, and the map. If you're playing an FPS type map, then yeah, scale would help. However if it's a normal RTS type map, then not so much. I for one try to get the scale as good as I can, however that's not always possible. I mean when you stick a 1km long ship next to a 13 km long ship, it wont be to scale. If it WAS to scale, either the big ship would cover the entire screen, or the little ship would be an ant.
Like the hercules looks too short compared to a marine when I was trying to make the marine look more realistic? Should I try to get him to be smaller or should I make the hercules bigger? It's a FPS map. Which way should I go?
Honestly I would say make the ground units smaller, but not MUCH smaller, and maybe make the air units slightly bigger... at least the capital ships (Mothership, Carrier, Cattlebruiser, Corruptors, Broodlords).
You can edit the Hercule's... Y? scale to be bigger... would stretch it out, make it longer. then edit the Marine to be... maybe 80% current size?
But again, it's finding that balance between too small/too big for RTS and not small enough/not big enough for ThirdPerson.
Mostly you would have to edit in the editor then check in game... it's all about how it looks in game, not in the editor.
Since it's an FPS, just make everything else bigger. I mean, you could make the hercules SO large, it'd take up the entire screen in normal play. But since in an FPS your camera will be on the head of your marine, the hrecules being so large is acceptable. I myself am making a normal RTS type map, and if you think you have it tough making shit look good, well.. you're wrong XD But I digress, just make other stuff bigger since it's an FPS.
Yeah, FPS or TPS, your camera is still hovering around your marine's head. So I still say just make things bigger, not like it'll affect gameplay if the hercules takes up half the screen in RTS view, eh?
There's also texture size and detail level into account. If you were to scale a ship model up (say the Hercules) to a far greater size, it could well start looking very boxy, and textures will be stretched.
absolutely, people are more prone to relate to something they can visual accept as reality. Similar to how you can understand, I wnat to be a dnisouar drunig teh jrursaic peirod.
Does changing the scales of buildings and units make the game more immersive if they seem like a more reasonable size. Like if the factory seemed like it actually could fit a thor through the doors?
Depends on the player, and the map. If you're playing an FPS type map, then yeah, scale would help. However if it's a normal RTS type map, then not so much. I for one try to get the scale as good as I can, however that's not always possible. I mean when you stick a 1km long ship next to a 13 km long ship, it wont be to scale. If it WAS to scale, either the big ship would cover the entire screen, or the little ship would be an ant.
Like the hercules looks too short compared to a marine when I was trying to make the marine look more realistic? Should I try to get him to be smaller or should I make the hercules bigger? It's a FPS map. Which way should I go?
@Keyeszx: Go
Honestly I would say make the ground units smaller, but not MUCH smaller, and maybe make the air units slightly bigger... at least the capital ships (Mothership, Carrier, Cattlebruiser, Corruptors, Broodlords).
You can edit the Hercule's... Y? scale to be bigger... would stretch it out, make it longer. then edit the Marine to be... maybe 80% current size?
But again, it's finding that balance between too small/too big for RTS and not small enough/not big enough for ThirdPerson.
Mostly you would have to edit in the editor then check in game... it's all about how it looks in game, not in the editor.
Since it's an FPS, just make everything else bigger. I mean, you could make the hercules SO large, it'd take up the entire screen in normal play. But since in an FPS your camera will be on the head of your marine, the hrecules being so large is acceptable. I myself am making a normal RTS type map, and if you think you have it tough making shit look good, well.. you're wrong XD But I digress, just make other stuff bigger since it's an FPS.
whoops, not FPS, TPS. Still similar I would assume.
Yeah, FPS or TPS, your camera is still hovering around your marine's head. So I still say just make things bigger, not like it'll affect gameplay if the hercules takes up half the screen in RTS view, eh?
There's also texture size and detail level into account. If you were to scale a ship model up (say the Hercules) to a far greater size, it could well start looking very boxy, and textures will be stretched.
absolutely, people are more prone to relate to something they can visual accept as reality. Similar to how you can understand, I wnat to be a dnisouar drunig teh jrursaic peirod.
It shouldn't be perfectly scaled. As mentioned before, it'd be a waste of space and might look bad.
I found the size of 0.8 to be good for a marine, but in a TPS you might be able to go down even further without it looking bad.