I've been searching for a while now for a way to reduce the effectiveness of armor, so it's about 10 times weaker. Is there such a way? Thank you for any help given. :P
EDIT: actually looking at the armor calculation, is there a way to make it percent damage based?
I've been searching for a while now for a way to reduce the effectiveness of armor, so it's about 10 times weaker. Is there such a way? Thank you for any help given. :P
EDIT: actually looking at the armor calculation, is there a way to make it percent damage based?
Tyvm for the reply ;) I'll be sure to check it out, but it seems that armor cannot be directly linked to percent damage reduction?
@Trieva: Go
That is not a linear stack it is a % of a % of a %. He needs to use triggers for a WC3 like armor system. There is even a tutorial on it.
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