Hey all,
I'm working on a squad type tactical map and I was wondering if there was anyway to make it so units took different amounts of damage based on the angle they were getting shot from, Something like 10 Armor shot from the front, 5 from the sides, and 0 from the back.
Easy solution:
You could trigger the damage.
But if you have tons of units fighting this way, it can cause performance problems. If you only have a few, it's ok.
More difficult solution:
If you need to do it with data, it might be possible with buff's damage response somehow.
Or maybe you can integrate that into the damage effects, somehow (different damage effect applied with different angle).
Yeah it would definetly have to be done in data, I was wondering if anyone could point me in the right direction, so buffs with damage responses may be able to do it, but tbh so many of the fields are confusing to read >.<
You might be able to use a caster behind target validator in conjunction with the damage response of a behavior. Not sure, how Renee's validator is set up, maybe you can easily modify it to check for the sides.
Wow that looks really good, I'll have to look into it and try to figure out how it works, at the very minimum it should be able to have a "front" "back" bonus but it looks very promising, thank you for linking that.
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Hey all, I'm working on a squad type tactical map and I was wondering if there was anyway to make it so units took different amounts of damage based on the angle they were getting shot from, Something like 10 Armor shot from the front, 5 from the sides, and 0 from the back.
Easy solution: You could trigger the damage. But if you have tons of units fighting this way, it can cause performance problems. If you only have a few, it's ok.
More difficult solution: If you need to do it with data, it might be possible with buff's damage response somehow. Or maybe you can integrate that into the damage effects, somehow (different damage effect applied with different angle).
Yeah it would definetly have to be done in data, I was wondering if anyone could point me in the right direction, so buffs with damage responses may be able to do it, but tbh so many of the fields are confusing to read >.<
You might be able to use a caster behind target validator in conjunction with the damage response of a behavior. Not sure, how Renee's validator is set up, maybe you can easily modify it to check for the sides.
@Kueken531: Go
Wow that looks really good, I'll have to look into it and try to figure out how it works, at the very minimum it should be able to have a "front" "back" bonus but it looks very promising, thank you for linking that.