My map has an area of floating platforms made up of walkable doodads, pictured:
My game includes a missile based leap ability and while the launch and landing position are always correct (ie have visual fidelity), the missile *trajectory* seems affected by whether or not the unit is "jumping up" or "jumping down" a cliff (there significant extraneous loft when jumping "up"). It looks relatively normal when a unit jumps "down" the cliff- that's what the red lines are about.
Anyone know if this is possible to fix or have ideas of where to investigate? I suspect it involves getting the projected height of walkables into a mover's trajectory calculation.
Link to relevant current xml. I don't use an action actor for my jump ability (although I'd be surprised if this fixed it)
you could use a switch effect that does exactly the same thing for each case but use one different launch missile effect with a different mover for jumping up.
Sounds like a mover problem to me. Maybe it is looking to obtain a certain height before coming down so going down the cliff it reaches it soon after going off the edge while going up it has to keep climbing.
My map has an area of floating platforms made up of walkable doodads, pictured:
My game includes a missile based leap ability and while the launch and landing position are always correct (ie have visual fidelity), the missile *trajectory* seems affected by whether or not the unit is "jumping up" or "jumping down" a cliff (there significant extraneous loft when jumping "up"). It looks relatively normal when a unit jumps "down" the cliff- that's what the red lines are about.
Anyone know if this is possible to fix or have ideas of where to investigate? I suspect it involves getting the projected height of walkables into a mover's trajectory calculation.
Link to relevant current xml. I don't use an action actor for my jump ability (although I'd be surprised if this fixed it)
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you could use a switch effect that does exactly the same thing for each case but use one different launch missile effect with a different mover for jumping up.
Sounds like a mover problem to me. Maybe it is looking to obtain a certain height before coming down so going down the cliff it reaches it soon after going off the edge while going up it has to keep climbing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg