Then disable the buffs from affecting these or use different damage types (melee/ranged for your usual stuff, splash for everything which shouldn't be buffed or something)
So interceptors take hit carrier gets damaged? Just have a low range search effect by a buff on the carrier that applies a second buff only to interceptors which uses a reverse create healer to drain life from the carrier if they are hit.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
my hero has a damage response behavior, "reflecting" damage. i use a modify unit effect to deal 10% of health as damage.
how can i get kill credit for this?
Use a damage effect to deal 10% health as damage instead ;)
The Vital Fraction fields are designed for this.
yeah but, but, but :S it is influenced by +- dmg buffs
Then disable the buffs from affecting these or use different damage types (melee/ranged for your usual stuff, splash for everything which shouldn't be buffed or something)
Buffs can send kill credit to other units like the broodlord broodlings have.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
any ideas how to dmg the carrier instead of the interceptors with a dmg response? is this even possible?
So interceptors take hit carrier gets damaged? Just have a low range search effect by a buff on the carrier that applies a second buff only to interceptors which uses a reverse create healer to drain life from the carrier if they are hit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg