I recently made spider mine have the ability to mine gas and minerals, but I noticed that they do not visually carry the minerals or gas. I was wondering if there was some way to make it so you can see them carry the minerals back the the command center. I'm not sure if this would be insanely complex to do or not, but any ideas would be helpful, thanks.
All would involve actors. You just need to create a Model actor that is created when they have the behaviour from the Behavior - Carry Resource Behavior field of the Resource behaviour on them and destroyed when it is removed. Spider Mines have several attachment points so it should not be an issue.
If you want more complex visuals, Kueken531 and myself can be of help with giving advice.
I would like the spider mines to carry the minerals and gas on their backs, is there a way to make them carry the minerals in a specific way, like on their backs and such?
You need to use a combination of Site Operation (Attachment), Site Operation (Explicit Rotation) and Site Operation (Local Offset) actors in the Hosting - Host Site Operations - Operations field of your model actor.
I recently made spider mine have the ability to mine gas and minerals, but I noticed that they do not visually carry the minerals or gas. I was wondering if there was some way to make it so you can see them carry the minerals back the the command center. I'm not sure if this would be insanely complex to do or not, but any ideas would be helpful, thanks.
@LitePollution9:
they probably dont have the attachment point
there might also be a verify model actor term or something like that.
All would involve actors. You just need to create a Model actor that is created when they have the behaviour from the Behavior - Carry Resource Behavior field of the Resource behaviour on them and destroyed when it is removed. Spider Mines have several attachment points so it should not be an issue.
If you want more complex visuals, Kueken531 and myself can be of help with giving advice.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I would like the spider mines to carry the minerals and gas on their backs, is there a way to make them carry the minerals in a specific way, like on their backs and such?
@LitePollution9:
if you specify a specific attachment point the model will appear there
attachment points can be seen in the previewer by hitting A
You need to use a combination of Site Operation (Attachment), Site Operation (Explicit Rotation) and Site Operation (Local Offset) actors in the Hosting - Host Site Operations - Operations field of your model actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg