How would I make a pylon field that allows either you or your allies to warp units into? If modifying the pylon field itself is too hard, then I'll accept workarounds too, like stacking two pylon fields on top of each other or something like that (two pylons on top of each other probably won't work, because I need specifically only one pylon).
I had this issue on hold for a while until I fixed more important stuff, but no, the flags didn't help. I've tried making an invisible unit with behavior power source, but the editor seems to not like creating units with no models and always substitutes the white blob model in. Are there any workarounds available?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How would I make a pylon field that allows either you or your allies to warp units into? If modifying the pylon field itself is too hard, then I'll accept workarounds too, like stacking two pylon fields on top of each other or something like that (two pylons on top of each other probably won't work, because I need specifically only one pylon).
Did you take a look at the flags? (Units>Pylon>Unit) That may help.
@Darkling155:
I had this issue on hold for a while until I fixed more important stuff, but no, the flags didn't help. I've tried making an invisible unit with behavior power source, but the editor seems to not like creating units with no models and always substitutes the white blob model in. Are there any workarounds available?