ive been using a unit that sets the model varient to 1 (im using DT and want the one with the warp blades not the scyth). ive tried with both actor creation and unit birth. both have the same bug: the first unit of its type to spawn does NOT change its model variation, however ALL following units of its type DO change to proper variant.
some notes:
ive used triggers to spawn the unit, not train abilities
it worked previous to patch 3.0
not sure if its first to spawn on the map or first to spawn on the map for each player
current work around is at map initialization spawn one for each player in the corner than immediately kill it
This has all the symptoms of the game trying to avoid a resource stall. You try to change variant and it fails for the first one because the variant assets have not yet been loaded so instead of freezing the game while it loads them it keeps running without changing the variant.
Try adding the variant model assets to "preload". Additionally you could try to do away with variants on the model altogether by hard-linking the specific variation model file to a model with no variations.
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ive been using a unit that sets the model varient to 1 (im using DT and want the one with the warp blades not the scyth). ive tried with both actor creation and unit birth. both have the same bug: the first unit of its type to spawn does NOT change its model variation, however ALL following units of its type DO change to proper variant.
some notes:
ive used triggers to spawn the unit, not train abilities
it worked previous to patch 3.0
not sure if its first to spawn on the map or first to spawn on the map for each player
current work around is at map initialization spawn one for each player in the corner than immediately kill it
This has all the symptoms of the game trying to avoid a resource stall. You try to change variant and it fails for the first one because the variant assets have not yet been loaded so instead of freezing the game while it loads them it keeps running without changing the variant.
Try adding the variant model assets to "preload". Additionally you could try to do away with variants on the model altogether by hard-linking the specific variation model file to a model with no variations.