I have been looking for an hour for this youtube video, but can't find it, so I hope my description works.
What I want to do is when a unit opens their inventory, say a marine, this is a literal marine model standing there breathing, chilling and fidgeting, in the box with the equipment slots. the slots can be easily manipulated to leave open gaps with the right row / column arrangement, but I'm not sure how to get the marine model in there. it's a really cool effect I'd like to replicate.
For the marine model - Add the dependency GAx3 1.9 to your map, in triggers use "Create model catwalk" and change the settings to move it to wherever your inventory is.
I have no idea what you mean about the slots. Usually dialogs are used to make slots i believe.
You're right Kueken, that should work. and it works for every unit i try to test through the Model field except the one I am using: the Devil Dog.
I've tried marines, zealots, firebats, ect and everything else looks great. Maybe someone else can check this for me and see if the Devil Dog firebat mercenary doesn't display right on their screens, either. For me, the unit appears to be viewed from too low of a Z-axis viewpoint, so only his feet and lower legs are visible in the frame. The bottoms of his feet are right in the middle of the inventory where a regular unit's chest should be. So weird and annoying!....
Is there some way to drop a model down in its model view?
You're right Kueken, that should work. and it works for every unit i try to test through the Model field except the one I am using: the Devil Dog.
I've tried marines, zealots, firebats, ect and everything else looks great. Maybe someone else can check this for me and see if the Devil Dog firebat mercenary doesn't display right on their screens, either. For me, the unit appears to be viewed from too low of a Z-axis viewpoint, so only his feet and lower legs are visible in the frame. The bottoms of his feet are right in the middle of the inventory where a regular unit's chest should be. So weird and annoying!....
Is there some way to drop a model down in its model view?
For me, it is a little buggy as well, but it doesn't seem to be model specific, but pretty random. Sometimes a marine looks just fine; sometimes its all over the place, way too large or too small or something.
I put together a picture to show what I mean with the error. The left is how it SHOULD look (regular firebat) and the right is with all the exact same conditions, only with a Devil Dog mercenary model instead.
In case you are wondering, yes these pictures are with my phone, and yes I am that big of a noob that I can't take screens of SC2.
I have been looking for an hour for this youtube video, but can't find it, so I hope my description works.
What I want to do is when a unit opens their inventory, say a marine, this is a literal marine model standing there breathing, chilling and fidgeting, in the box with the equipment slots. the slots can be easily manipulated to leave open gaps with the right row / column arrangement, but I'm not sure how to get the marine model in there. it's a really cool effect I'd like to replicate.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
For the marine model - Add the dependency GAx3 1.9 to your map, in triggers use "Create model catwalk" and change the settings to move it to wherever your inventory is.
I have no idea what you mean about the slots. Usually dialogs are used to make slots i believe.
The default inventory item containers have a field for this, Art - Art Model.
@Kueken531: Go
You're right Kueken, that should work. and it works for every unit i try to test through the Model field except the one I am using: the Devil Dog.
I've tried marines, zealots, firebats, ect and everything else looks great. Maybe someone else can check this for me and see if the Devil Dog firebat mercenary doesn't display right on their screens, either. For me, the unit appears to be viewed from too low of a Z-axis viewpoint, so only his feet and lower legs are visible in the frame. The bottoms of his feet are right in the middle of the inventory where a regular unit's chest should be. So weird and annoying!....
Is there some way to drop a model down in its model view?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
For me, it is a little buggy as well, but it doesn't seem to be model specific, but pretty random. Sometimes a marine looks just fine; sometimes its all over the place, way too large or too small or something.
@Kueken531: Go
I put together a picture to show what I mean with the error. The left is how it SHOULD look (regular firebat) and the right is with all the exact same conditions, only with a Devil Dog mercenary model instead.
In case you are wondering, yes these pictures are with my phone, and yes I am that big of a noob that I can't take screens of SC2.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Without altering the model using 3dmax I have no good solution.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg