I'm not sure how to accurately depict Selendis. But I would assume it follows this structure in editing:
Clean up -> Create a second copy of the first recording -> Lower pitch of second copy by 10 semitones -> Mix first and second copy together - > Chorus -> Reverse -> a little hint of Reverb -> and finally, Reverse
If that doesn't seem right, send me the sample and I"ll try to experiment with the voice until I can find a near accurate replication of Selendis' voice effects.
Hi guys, do you know how to edit voice to selendis one? i really need it. (Audacity)
Protoss voices are interesting because how Blizzard does it is based on the waveform / sound form and not based on any pre-established formula. They manipulate it to where it sounds best. For example, that leading 'ghost' sound that occurs when Protoss speak is longer for some Protoss than others. It makes sense, as like people, it's almost certain they would all have their own uniqueness.
That said, there are three components for manipulating any Protoss voice, including the female voices.
- Flange (This is a subtle manipulation of the clarity of the wave form. There are many different types of flange (usually in presets) with sound software. A light flange that adds just a hint of the voice 'not' being entirely human, but not so much that it warbles like a zerg voice
- Pitch (As SpringStorm said) most Protoss voices require a dip in the timbre. Lower the pitch by an octave at a time and see what happens. Protoss tend to have deep voices. Not to say that there aren't any with high pitched voices, but even Artanis in StarCraft 1, being youthful, had a deep resonant voice
- Reverb and Echo (The reverb is what creates that 'ghost' sound in front of Protoss words. Just reverse the sound form, add a reverb to it while it's reversed, then flip it back to normal. You'll have to toy with reverb settings to see which is best suited to that particular voice. Echoes are what follow the sound. For Protoss they should be subtle and may not be suitable for every voice. The echo is added when the sound form is normal (not reversed) and should be added 'after' the reverb. Add it before the reverb and the reverb 'ghost' sound gets jacked)
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Hi guys, do you know how to edit voice to selendis one? i really need it. (Audacity)
I'm not sure how to accurately depict Selendis. But I would assume it follows this structure in editing:
Clean up -> Create a second copy of the first recording -> Lower pitch of second copy by 10 semitones -> Mix first and second copy together - > Chorus -> Reverse -> a little hint of Reverb -> and finally, Reverse
If that doesn't seem right, send me the sample and I"ll try to experiment with the voice until I can find a near accurate replication of Selendis' voice effects.
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Protoss voices are interesting because how Blizzard does it is based on the waveform / sound form and not based on any pre-established formula. They manipulate it to where it sounds best. For example, that leading 'ghost' sound that occurs when Protoss speak is longer for some Protoss than others. It makes sense, as like people, it's almost certain they would all have their own uniqueness.
That said, there are three components for manipulating any Protoss voice, including the female voices.
- Flange (This is a subtle manipulation of the clarity of the wave form. There are many different types of flange (usually in presets) with sound software. A light flange that adds just a hint of the voice 'not' being entirely human, but not so much that it warbles like a zerg voice
- Pitch (As SpringStorm said) most Protoss voices require a dip in the timbre. Lower the pitch by an octave at a time and see what happens. Protoss tend to have deep voices. Not to say that there aren't any with high pitched voices, but even Artanis in StarCraft 1, being youthful, had a deep resonant voice
- Reverb and Echo (The reverb is what creates that 'ghost' sound in front of Protoss words. Just reverse the sound form, add a reverb to it while it's reversed, then flip it back to normal. You'll have to toy with reverb settings to see which is best suited to that particular voice. Echoes are what follow the sound. For Protoss they should be subtle and may not be suitable for every voice. The echo is added when the sound form is normal (not reversed) and should be added 'after' the reverb. Add it before the reverb and the reverb 'ghost' sound gets jacked)