Problem with adept portrait, and some new portairts in general is that they use lens flares, which m3addon couldn't handle due to errors in m3 parsing - there was some most likely totally incorrect string reference to sourceFilePath. Perhaps it was a thing in older models? Though, I don't know what could this file represent, because the only external sources m3 specifies are textures.
Besides mentioned fix it also includes 2 others to stuctures.xml, that relate to import issues of some new models.
I had some plans to attempt to work on this more and get the plugin into better shape, but sadly I can't find time for this. So all I can do is simple fixes - that is when models cannot be imported at all, or are imported significantly incorrectly. Such issues are often relatively easy to track down.
Export related issues are much harder.. ideally plugin should be updated to export models in newest m3 version format, so that it can support some of the fancy stuff like lens flares, reflection materials etc. Sadly, that requires considerable research on my side.. but maybe someday.
Anyway, if you encounter some import related issues let me know - I'll see what I can do. I'd like to keep this plugin alive.
(I rarely log into sc2mapster.com these day, but I hang out in its Discord channel - easiest way to reach me.. filling bug report in github - issues tab; works as well).
I ahould really visit the request pages more often. I completely missed this.
I'll give it a go as soon as I'm able and and get my systems running with latest updates. Probably this thil also provide us with better usability for glossy and fancy stuff!
I do not usually read all the messages, because I'm really very clueless, but if you need some model in .obj, send me a PM and that's it. As I repeat, I am very clueless and many times I do not remember or look at this kind of thing.
Hi Everyone.
As most of you already know certain models are unaccessible for us Bender users as the program can't open the needed models.
However, it would be of great help if anyone is in the ability to extract the mesh and save it as an .obj file of the Adept Portrait.
Thanks in advance for who can do this.
Custom Campaign Initiative
Adept portrait obj-ified.
Obj and mtl file attached.
Formally Kinkycactus
Awesome!
My thanks is great.
This will allow us to recreate Adept Portraits to our hearts content.
Custom Campaign Initiative
In reply to ZombieZasz:
.. now why the heck was an adept portrait such an issue? Ouo
Adun Toridas :)
In reply to Veratai:
In reply to DaveSpectre122:
Adun Toridas :)
In reply to DaveSpectre122:
In reply to WingedArchon:
Problem with adept portrait, and some new portairts in general is that they use lens flares, which m3addon couldn't handle due to errors in m3 parsing - there was some most likely totally incorrect string reference to sourceFilePath. Perhaps it was a thing in older models? Though, I don't know what could this file represent, because the only external sources m3 specifies are textures.
Anyway, couple days ago I made a fix for that:
https://github.com/Talv/m3addon/commit/b97a59115687e95762451ba3e396d4abba8b3847
maybe it will be an use for others.
That said more up to date version of m3addon can be downloaded here: https://github.com/Talv/m3addon
Besides mentioned fix it also includes 2 others to stuctures.xml, that relate to import issues of some new models.
I had some plans to attempt to work on this more and get the plugin into better shape, but sadly I can't find time for this. So all I can do is simple fixes - that is when models cannot be imported at all, or are imported significantly incorrectly. Such issues are often relatively easy to track down.
Export related issues are much harder.. ideally plugin should be updated to export models in newest m3 version format, so that it can support some of the fancy stuff like lens flares, reflection materials etc. Sadly, that requires considerable research on my side.. but maybe someday.
Anyway, if you encounter some import related issues let me know - I'll see what I can do. I'd like to keep this plugin alive.
(I rarely log into sc2mapster.com these day, but I hang out in its Discord channel - easiest way to reach me.. filling bug report in github - issues tab; works as well).
Previously known as: SomeoneTookMyNameTT
In reply to Talv_:
In reply to Talv_:
Custom Campaign Initiative
In reply to WingedArchon:
As I repeat, I am very clueless and many times I do not remember or look at this kind of thing.