That's practically about it. Just get the Zeratul and High Templar meshes and find a way to shove the Nova Ghost's bones and animations in it. It's for my project, particularly cutscenes.
Nevermind, I tried it. Didn't work that much. Damn...
I was more interested in the 'faint' animations (Like the non-Death Death ones for the WoL heroes in the Belly of the Beast mission) for both, needed for a couple of cutscenes. Both falling down, staying there and getting back up.
Well, now it's coming up with something. Or nothing, and shutting down the project, cutting corners would sound ugly and lazy.
That's practically about it. Just get the Zeratul and High Templar meshes and find a way to shove the Nova Ghost's bones and animations in it. It's for my project, particularly cutscenes.
Zeratul is easy, but High Templar doesn't match Nova well.
These won't be used for long, so I'm not caring that much about the 'how'. I just need these two.
When I said "Zeratul is easy" means I already finished that, but High Temple doesn't look cool with Nova animations.
@Delphinium1987: Go
Nevermind, I tried it. Didn't work that much. Damn...
I was more interested in the 'faint' animations (Like the non-Death Death ones for the WoL heroes in the Belly of the Beast mission) for both, needed for a couple of cutscenes. Both falling down, staying there and getting back up.
Well, now it's coming up with something. Or nothing, and shutting down the project, cutting corners would sound ugly and lazy.
Why you didn't mention that at the beginning...
@Delphinium1987: Go
Sorry about it, I thought I already posted something like that, a few months ago. My bad.