@Kailniris2: Go Hmmm I don't remember them exactly, but you could check the Castanar windows, the zerg pens, all the stasis tubes from castanar and now HoTS doodads too, like the Umojan lab ones. All them have some great glass effects.
Yea, it look better than the plain emission. Maybe change Add to Blend in the material to avoid brighter intersections of the capsules. Also, I don't see the spot of specularity-related light.
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This inspired me to make a mission, keep it up!
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Wow that is so epic i just had to post to let you know this is awesome!!!
@zaysite: Go
:D
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@Kailniris2: Go
Excelent job! You all most rebulit the entire model 0.0 Looks very SC1 style now.
I'ts a perfect conversion in 3d of the original model. 100% the same! I'm speechless
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@Kailniris2: Go For liquid tanks you need a nice specular. There are some nice examples in SC2 doodads. Will you work on the death animation?
@SoulFilcher: Go
Can you show examples of specular glass? I plan.
@Kailniris2: Go
For glass I use composite materials, to combine displacement and standart materials:
There is an example of the material:
Thx, it is nice.
@Kailniris2: Go Hmmm I don't remember them exactly, but you could check the Castanar windows, the zerg pens, all the stasis tubes from castanar and now HoTS doodads too, like the Umojan lab ones. All them have some great glass effects.
Hi Kailniris2, maybe this could be useful if you want to add some details in the green water tanks: A bubble particle.
Thank you very much, I thought it will be definitely going to needed for me.
@Zolden: Go
So it will be ok?
@Kailniris2: Go
Yea, it look better than the plain emission. Maybe change Add to Blend in the material to avoid brighter intersections of the capsules. Also, I don't see the spot of specularity-related light.