The shield and sword are attached to the armature using vertex groups (in Blender) like the axe was, so I don't think it'll generate a new m3a file (I don't know how the exporter handles this). The attack animations fit the new weapon, but I was thinking of replacing the downward 2h swing with a shield stab at some point.
A few assets I'm working on for a War of the Ring map. Next I'm going to model his armor.
So new m3a file and a few extra attachment points?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The shield and sword are attached to the armature using vertex groups (in Blender) like the axe was, so I don't think it'll generate a new m3a file (I don't know how the exporter handles this). The attack animations fit the new weapon, but I was thinking of replacing the downward 2h swing with a shield stab at some point.