I'm trying to create a texture for a border that will be see-through on some parts. In photoshop, I have these parts set to black, and when I save it as a *.dds file, it has like 20 different options on how to save the file- I've tried a few, but none seem to give me any sort of alpha. See the attached picture for the different options. I don't know what to make of them...
Thank you for the help. Is there a setting for alpha that you have to configure? I noticed that if you click on "Image Options" it does have a few settings for alpha such as setting a bias and applying a binary mask (both of which haven't seemed to work so well..)
Or if this is a .psd file (which means it doesn't have an alpha layer by default), just make stuff transparent as you want it. The alpha map will be created normally when saving as .dds and take the transparency in account. In some cases the texture .dds texture might look weird in a preview (like color spilling over into a 0 opacity/alpha place) but it'll still work perfectly
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I'm trying to create a texture for a border that will be see-through on some parts. In photoshop, I have these parts set to black, and when I save it as a *.dds file, it has like 20 different options on how to save the file- I've tried a few, but none seem to give me any sort of alpha. See the attached picture for the different options. I don't know what to make of them...
DXT5 ARGB 8bpp is your choice.
But still model's material must be properly configured to be transparent if alpha is black.
@Zolden: Go
Thank you for the help. Is there a setting for alpha that you have to configure? I noticed that if you click on "Image Options" it does have a few settings for alpha such as setting a bias and applying a binary mask (both of which haven't seemed to work so well..)
There is no settings you have to configure at save window. If your image doesn't have alpha, just create it under channels.
Or if this is a .psd file (which means it doesn't have an alpha layer by default), just make stuff transparent as you want it. The alpha map will be created normally when saving as .dds and take the transparency in account. In some cases the texture .dds texture might look weird in a preview (like color spilling over into a 0 opacity/alpha place) but it'll still work perfectly