I made a model and checked it out in game before i rigged it and animated it. There wasn't any issues. After it was finished when i put it back into the game it looks normal except when the model faces north. It acts like it has a green emissive glow. I have redone my normal spec and diffuse and it all seems fine. Just when it faces north :(. Do any of you have an idea to what might be wrong?
You were right Zolden! Thanks, but I'm clueless to as what went wrong. Apparently my desktop was screwing with it when i was saving or something. Had to use my laptop to save it, but i did the exact same thing that i did on the desktop >_<. So maybe just a freak thing ?
Thanks for the help ^_^ I've done 2 more units since then. If anybody has any tips on texturing a model id appreciate any help you can give. Currently I paint it while doing my highpoly version in mudbox but i must do something wrong because some areas artifact on me regardless of what i change. The UV's aren't overlapping and i get them as close to no distortion as i can, and the models are like 98% quads >_<
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I made a model and checked it out in game before i rigged it and animated it. There wasn't any issues. After it was finished when i put it back into the game it looks normal except when the model faces north. It acts like it has a green emissive glow. I have redone my normal spec and diffuse and it all seems fine. Just when it faces north :(. Do any of you have an idea to what might be wrong?
May be "flip-face" problem?
@Maverick999: Go
Attach your normal map, I suspect it's fucked
You were right Zolden! Thanks, but I'm clueless to as what went wrong. Apparently my desktop was screwing with it when i was saving or something. Had to use my laptop to save it, but i did the exact same thing that i did on the desktop >_<. So maybe just a freak thing ?
To save normal map properly, you need to use NVIDIA plugin and save in DXT5 ARGB 8 bpp format.
Thanks for the help ^_^ I've done 2 more units since then. If anybody has any tips on texturing a model id appreciate any help you can give. Currently I paint it while doing my highpoly version in mudbox but i must do something wrong because some areas artifact on me regardless of what i change. The UV's aren't overlapping and i get them as close to no distortion as i can, and the models are like 98% quads >_<