In SC2BW MOD the SCV has a blue flame instead of a red flame when moving. I´ve heard that this can be adjusted by chaning the particle texture in the model.
Exactly what does that mean? Can I do it in the data editor? Or do I have to make a new texture and import it?
You use the "Select Texture by ID" actor message to swap textures.
You can open the console of the editor and type in browse. Then type in the name of the texture you require, then export it. Use an appropriate program to change the colors of that texture, import them back in the map, add a texture in the texture tab and apply it in texture select by ID. Don't forget to create texture declarations for the changeable textures.
The textures are in the previewer. If you use 1.5, you can use Shift + D as a shortcut to open the window which contains the material information of the model.
The normal texture swap method didn't work for the flames. Also in the model data two of them are emissive and one is diffuse, so which should be specular?
The normal texture swap method didn't work for the flames. Also in the model data two of them are emissive and one is diffuse, so which should be specular?
As you might have noticed, I attached a working example map. The texture swap method works just fine, and it doesn't matter, if a texture is diffuse or specular for texture swapping. You can use whatever available slot you like, it will work.
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In SC2BW MOD the SCV has a blue flame instead of a red flame when moving. I´ve heard that this can be adjusted by chaning the particle texture in the model.
Exactly what does that mean? Can I do it in the data editor? Or do I have to make a new texture and import it?
You use the "Select Texture by ID" actor message to swap textures.
You can open the console of the editor and type in browse. Then type in the name of the texture you require, then export it. Use an appropriate program to change the colors of that texture, import them back in the map, add a texture in the texture tab and apply it in texture select by ID. Don't forget to create texture declarations for the changeable textures.
The textures are in the previewer. If you use 1.5, you can use Shift + D as a shortcut to open the window which contains the material information of the model.
Not as simple, it uses 3 emmissive textures so all need to be fixed. On the plus side blue versions already are in the editor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Where can I find the blue flame SCV in the editor?
@Kabelkorven: Go He meant the blue version of the textures the SCV's flame uses.
The tutorial in my signature gives good advice on how to texture swap.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think he means where to find the blue texture files for the flames.
Textures used by the flames are:
You can replace them with:
This will make it look like this:
Attached an example map.
@Kueken531: Go
The normal texture swap method didn't work for the flames. Also in the model data two of them are emissive and one is diffuse, so which should be specular?
As you might have noticed, I attached a working example map. The texture swap method works just fine, and it doesn't matter, if a texture is diffuse or specular for texture swapping. You can use whatever available slot you like, it will work.