I've exported recently a portrait model and I've altered the camera, give a different perspective. Still, when I import it and I test it out, the portrait camera is still the same, as if I didn't even alter it. Can someone help me with this?
Well, m3 exporter is good for importing, but Art Tools is official exporting instrument, and it works for 100%. Last time I used it to create a model camera, it worked for me. Though, if you switch to Art Tools, you will have to do what is said here, and also will have to recreate cameras, lights, particles and any other non-mesh objects. But it worth it.
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I've exported recently a portrait model and I've altered the camera, give a different perspective. Still, when I import it and I test it out, the portrait camera is still the same, as if I didn't even alter it. Can someone help me with this?
@DeltaCadimus: Go
Do you use Blender or 3dsmax?
@println: Go
3dsMax.
@DeltaCadimus: Go
Well then I can't help you.
Are you using model camera for portraits, or it's that awkward kind of cameras like the one we use for dialog models?
@Zolden: Go
it's model camera for portraits.
Are you using Art Tools for export?
@Zolden: Go
No, I'm actually using that M3 Importer/Exporter that was available here. You think that might be the problem?
Well, m3 exporter is good for importing, but Art Tools is official exporting instrument, and it works for 100%. Last time I used it to create a model camera, it worked for me. Though, if you switch to Art Tools, you will have to do what is said here, and also will have to recreate cameras, lights, particles and any other non-mesh objects. But it worth it.