To create the event horizon, I tried UV animating found that it didn't turn out very good. Instead I tried using Zolden's method of creating a combined material with a 3 phase transparency loop which turned out significantly better and easier to accomplish too).
ok then I'll do it.
To create the event horizon, I tried UV animating found that it didn't turn out very good. Instead I tried using Zolden's method of creating a combined material with a 3 phase transparency loop which turned out significantly better and easier to accomplish too).
(
this is my versions(without normal map and with normal map):