I just tried to texture a model that I exported and that I want to uss in Sc2. I am trying to texture it using the multi/ - subobject material. I then replaced the standard materials inside it with sc2 standard materials. After that, I replaced all textures with .dds images.In 3ds max everything looks fine, but as soon as I use the preview function, the object doesnt appear in the sc2 editor. I also tried the eexport and the commit function - they dont work either. But if I replace the multi/subobject material with (just for testing) a standard sc2 material and a sc2 color, the object is shown.
Hey, first of all, you need to read the help from the art tools to use multi materials on one mesh.
Secondly, the standard Multi-Material from max doesn't work.
And you don't need to use dds files in max, since the SC2 tools converts them to the appropriate format.
Can you not use separate meshes and apply different SC2 Standard materials to it?
First of all, thank you for the quick reply. Thatks for the help, I am going to read the help and, if that doesnt help, I will just try to seperate it.
Thank you! The seperation helped me a lot. Now I can texture my model just perfect! Everyone who has the problem:
1. Select the part of the model you want to texture different(the Polys)
2. Right-Click and choose detach
3. Aply the material you wanted
4. Now you can use it in SC2!
So, with all you help , I was abled to write a tutorial on how to export WoW .wmo models without using the wow model viewer wich is bugging out a lot at the moment. Link:WoW .Wmo export without WoW Model Viewer
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Hello everyone!
I just tried to texture a model that I exported and that I want to uss in Sc2. I am trying to texture it using the multi/ - subobject material. I then replaced the standard materials inside it with sc2 standard materials. After that, I replaced all textures with .dds images.In 3ds max everything looks fine, but as soon as I use the preview function, the object doesnt appear in the sc2 editor. I also tried the eexport and the commit function - they dont work either. But if I replace the multi/subobject material with (just for testing) a standard sc2 material and a sc2 color, the object is shown.
So, here is my question:
Can you get this to work? And if yes, how?
What's "multi/subobject material"? Could you please provide a screenshot? I'm not quite sure about what you replaced with what.
Hey, first of all, you need to read the help from the art tools to use multi materials on one mesh. Secondly, the standard Multi-Material from max doesn't work.
And you don't need to use dds files in max, since the SC2 tools converts them to the appropriate format.
Can you not use separate meshes and apply different SC2 Standard materials to it?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
First of all, thank you for the quick reply. Thatks for the help, I am going to read the help and, if that doesnt help, I will just try to seperate it.
Is the model skinned ?
If so, you can skin both meshes, and it will still work. :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Thank you! The seperation helped me a lot. Now I can texture my model just perfect! Everyone who has the problem:
1. Select the part of the model you want to texture different(the Polys) 2. Right-Click and choose detach 3. Aply the material you wanted 4. Now you can use it in SC2!
Np, picture please :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
So, with all you help , I was abled to write a tutorial on how to export WoW .wmo models without using the wow model viewer wich is bugging out a lot at the moment. Link:WoW .Wmo export without WoW Model Viewer