Troll was modeled in Wings, sculpted in Sculptris, animated and exported from 3Dsmax.
I did animation sequences for walk, 3 variations for stand, start and end of walk cycle and 4 variations of spell casting animation.
Portrait animation is not even touched.
@Zolden:
I do the high poly model in max/sculptris, import it to max and using the projection modifier I bake it out to texture. Standard procedure in gameart AFAIK. Max can handle "a few" nice milions of polys :)
@Eiviyn:
Well, I think we can handle it (in a future update in this thread) :)
Hello everyone! Some time ago mr TotalBiscuit with modmaker Eiviyn started mod called Trollobattles. I decided to do a model of Troll unit :)
I based the model on Troll fanart by David Hueso (if it's his name :) ) which you can check out here http://davidhueso.deviantart.com/art/TotalBiscuit-199219136
Troll was modeled in Wings, sculpted in Sculptris, animated and exported from 3Dsmax.
I did animation sequences for walk, 3 variations for stand, start and end of walk cycle and 4 variations of spell casting animation. Portrait animation is not even touched.
The newest version is available here:
http:www.youtube.com/watch?v=18BOO_TW41g
All previous versions are available here (just to see the progress):
http:www.youtube.com/watch?v=NHL5m18kZHI
http:www.youtube.com/watch?v=a0noUWNWZHM
This is still a WIP so I will be throwing in more updates.
Enjoy! :)
Hahaha! Very awesome model
I really hope this get used in Troll Battles :D
Hey, good job.
I'd like to ask you: how do you create normal maps?
But how do I fit a spinning infestor onto that?
have it ride the infestor like a WoW mount
Formally Kinkycactus
@Triceron:
Thanks :)
@Zolden:
I do the high poly model in max/sculptris, import it to max and using the projection modifier I bake it out to texture. Standard procedure in gameart AFAIK. Max can handle "a few" nice milions of polys :)
@Eiviyn:
Well, I think we can handle it (in a future update in this thread) :)
I really like the cast animations. Would you mind posting pics of the high-poly version?
Send this to TB. Now.
I already did :)
Thanks :) Here you go. High poly of a portrait and the unit.
Portrait:
Unit Front: http://img135.imageshack.us/img135/386/tbunithighfront.jpg
Unit Back: http://img151.imageshack.us/img151/837/tbunithighback.jpg